Searched refs:bias_state (Results 1 – 2 of 2) sorted by relevance
480 auto &bias_state = GetOperandQuantState(op, bias); in GetBiasParams() local481 if (!bias_state.IsEmpty()) { in GetBiasParams()482 return bias_state.params; in GetBiasParams()
1226 static const gl_state_index16 bias_state[STATE_LENGTH] = in st_create_fp_variant() local1305 _mesa_add_state_reference(params, bias_state); in st_create_fp_variant()1306 memcpy(options.bias_state_tokens, bias_state, in st_create_fp_variant()1444 bias_const = _mesa_add_state_reference(params, bias_state); in st_create_fp_variant()