/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayImageOperations.cpp | 176 gl.bindImageTexture(1, uint_tex_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32UI); in checkResults() 202 gl.bindImageTexture(0, id, 0, GL_FALSE, i, GL_READ_ONLY, GL_RGBA32F); in checkResults() 613 gl.bindImageTexture(IF_IMAGE, m_image_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32F); in iterate() 615 gl.bindImageTexture(IF_IIMAGE, m_iimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32I); in iterate() 617 gl.bindImageTexture(IF_UIMAGE, m_uimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32UI); in iterate() 619 …gl.bindImageTexture(IF_IMAGE + m_n_image_formats, m_image_write_to_id, 0, GL_TRUE, 0, GL_WRITE_ONL… in iterate() 622 …gl.bindImageTexture(IF_IIMAGE + m_n_image_formats, m_iimage_write_to_id, 0, GL_TRUE, 0, GL_WRITE_O… in iterate() 625 …gl.bindImageTexture(IF_UIMAGE + m_n_image_formats, m_uimage_write_to_id, 0, GL_TRUE, 0, GL_WRITE_O… in iterate() 674 gl.bindImageTexture(IF_IMAGE, m_image_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32F); in iterate() 676 gl.bindImageTexture(IF_IIMAGE, m_iimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32I); in iterate() [all …]
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D | esextcTextureCubeMapArrayImageTextureSize.cpp | 1554 gl.bindImageTexture(1, m_rt_std_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32UI); in configureTestSpecificObjects() 1556 gl.bindImageTexture(2, m_rt_shw_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32UI); in configureTestSpecificObjects() 1558 gl.bindImageTexture(3, m_rt_img_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32UI); in configureTestSpecificObjects() 1603 gl.bindImageTexture(0, m_to_img_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32F); in configureTextures()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cSparseTexture2Tests.cpp | 1089 …gl.bindImageTexture(0 /* unit */, texture, level /* level */, GL_FALSE /* layered */, 0 /* layer *… in writeDataToTexture() 1285 gl.bindImageTexture(0, //unit in verifyTextureData() 1292 gl.bindImageTexture(1, //unit in verifyTextureData() 1855 gl.bindImageTexture(0, //unit in verifyTextureDataExtended() 1862 gl.bindImageTexture(1, //unit in verifyTextureDataExtended() 1997 gl.bindImageTexture(0, //unit in verifyAtomicOperations() 2004 gl.bindImageTexture(1, //unit in verifyAtomicOperations() 2725 …gl.bindImageTexture(0 /* unit */, texture, level /* level */, GL_FALSE /* layered */, 0 /* layer *… in writeDataToTexture() 2882 gl.bindImageTexture(1, //unit in verifyLookupTextureData() 2904 gl.bindImageTexture(0, //unit in verifyLookupTextureData()
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D | gl4cShaderTextureImageSamplesTests.cpp | 513 gl.bindImageTexture(0, /* unit */ in executeFunctionalTest()
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D | gl4cGlSpirvTests.cpp | 2514 gl.bindImageTexture(0, textures[0], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc() 2516 gl.bindImageTexture(1, textures[1], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc() 2518 gl.bindImageTexture(2, textures[2], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc() 2520 gl.bindImageTexture(3, textures[3], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc() 2522 gl.bindImageTexture(4, textures[4], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc()
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D | gl4cShaderAtomicCounterOpsTests.cpp | 298 gl.bindImageTexture(2, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); in executeComputeShader()
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/external/deqp/external/openglcts/modules/common/ |
D | glcRobustBufferAccessBehaviorTests.cpp | 1838 …gl.bindImageTexture(0 /* unit */, texture_id, 0 /* level */, GL_FALSE /* layered */, 0 /* layer */, in prepareTexture() 2066 …gl.bindImageTexture(0 /* unit */, texture_id, 0 /* level */, GL_FALSE /* layered */, 0 /* layer */, in verifyInvalidResults() 2069 gl.bindImageTexture(1 /* unit */, destination_texture.m_id, 0 /* level */, GL_FALSE /* layered */, in verifyInvalidResults() 2312 …gl.bindImageTexture(0 /* unit */, texture_id, 0 /* level */, GL_FALSE /* layered */, 0 /* layer */, in verifyValidResults() 2315 gl.bindImageTexture(1 /* unit */, destination_texture.m_id, 0 /* level */, GL_FALSE /* layered */, in verifyValidResults() 2673 …gl.bindImageTexture(0 /* unit */, id_source, level, GL_FALSE /* layered */, 0 /* layer */, GL_READ… in setTextures() 2676 …gl.bindImageTexture(1 /* unit */, id_destination, level, GL_FALSE /* layered */, 0 /* layer */, GL… in setTextures() 2895 …gl.bindImageTexture(0 /* unit */, texture_id, 0 /* level */, GL_FALSE /* layered */, 0 /* layer */, in verifyInvalidResults() 2898 gl.bindImageTexture(1 /* unit */, destination_texture.m_id, 0 /* level */, GL_FALSE /* layered */, in verifyInvalidResults() 3143 …gl.bindImageTexture(0 /* unit */, texture_id, 0 /* level */, GL_FALSE /* layered */, 0 /* layer */, in verifyValidResults() [all …]
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D | glcShaderGroupVoteTests.cpp | 114 gl.bindImageTexture(2, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8); in execute()
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferAtomicFunctions.cpp | 183 gl.bindImageTexture(0, m_tbo_tex_id, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
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D | esextcTextureBufferActiveUniformValidation.cpp | 688 …gl.bindImageTexture(i, texIds[i], 0, GL_FALSE, 0, GL_WRITE_ONLY, (*params)[i].get_texture_format()… in configureProgram()
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D | esextcTextureBufferOperations.cpp | 395 gl.bindImageTexture(0, m_texbuff_id, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA32I); in iterateFirstPhase() 1383 gl.bindImageTexture(m_image_unit, m_texbuff_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32I); in initializeBufferObjectData()
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/external/deqp/modules/gles31/functional/ |
D | es31fSynchronizationTests.cpp | 357 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute() 362 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute() 363 gl.bindImageTexture(2, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute() 1479 …gl.bindImageTexture(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WR… in runCommand() 1543 …gl.bindImageTexture(1, m_storageIDs[cmd.targetHandle0], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_W… in runCommand() 1544 …gl.bindImageTexture(2, m_storageIDs[cmd.targetHandle1], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_W… in runCommand() 1585 …gl.bindImageTexture(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WR… in runCommand() 1631 …gl.bindImageTexture(1, m_storageIDs[targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE)… in runSingleRead() 2735 gl.bindImageTexture(2, m_imageID, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in iterate() 2757 gl.bindImageTexture(2, m_imageID, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate() [all …]
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D | es31fBasicComputeShaderTests.cpp | 1064 gl.bindImageTexture(1, *inputTexture, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); in iterate() 1191 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in iterate() 1325 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate() 1426 gl.bindImageTexture(2, *tempTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 313 gl.bindImageTexture(0, m_to_id, 0 /* level */, GL_TRUE, 0 /* layer */, GL_WRITE_ONLY, GL_RGBA32I); in iterate()
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5ImagesArrayIndexing.cpp | 178 gl.bindImageTexture(index /* unit */, m_to_ids[index], 0 /* level */, GL_FALSE, /* layered */ in iterate()
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 16 dst->bindImageTexture = src.bindImageTexture;
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/external/deqp/external/openglcts/modules/common/subgroups/ |
D | glcSubgroupsTestsUtils.cpp | 1122 gl.bindImageTexture(extraData[ndx].binding, inputBuffers[ndx]->getId(), in makeTessellationEvaluationFrameBufferTest() 1306 gl.bindImageTexture(extraData[ndx].binding, inputBuffers[ndx]->getId(), in makeGeometryFrameBufferTest() 1552 gl.bindImageTexture(extraDatas[datasNdx].binding, inputBuffers[ndx]->getId(), in allStages() 1756 gl.bindImageTexture(extraData[ndx].binding, inputBuffers[ndx]->getId(), in makeVertexFrameBufferTest() 1928 gl.bindImageTexture(extraDatas[i].binding, inputBuffers[i]->getId(), in makeFragmentFrameBufferTest() 2092 gl.bindImageTexture(inputs[i].binding, inputBuffers[i]->getId(), in makeComputeTest()
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/external/angle/src/libANGLE/ |
D | Context_gles_3_1_autogen.h | 15 void bindImageTexture(GLuint unit, TextureID texturePacked, GLint level, GLboolean layered, \
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/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 539 ASSIGN("glBindImageTexture", bindImageTexture); in initProcsDesktopGL() 1054 ASSIGN("glBindImageTextureEXT", bindImageTexture); in initProcsDesktopGL() 1732 ASSIGN("glBindImageTexture", bindImageTexture); in initProcsDesktopGL() 2533 ASSIGN("glBindImageTexture", bindImageTexture); in initProcsGLES() 3327 bindImageTexture = &glBindImageTextureNULL; in initProcsDesktopGLNULL() 3841 bindImageTexture = &glBindImageTextureNULL; in initProcsDesktopGLNULL() 4519 bindImageTexture = &glBindImageTextureNULL; in initProcsDesktopGLNULL() 5319 bindImageTexture = &glBindImageTextureNULL; in initProcsGLESNULL()
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D | StateManagerGL.cpp | 266 bindImageTexture(imageUnitIndex, 0, 0, false, 0, GL_READ_ONLY, GL_R32UI); in deleteTexture() 517 void StateManagerGL::bindImageTexture(size_t unit, in bindImageTexture() function in rx::StateManagerGL 535 mFunctions->bindImageTexture(angle::base::checked_cast<GLuint>(unit), texture, level, in bindImageTexture() 1043 bindImageTexture(imageUnitIndex, textureGL->getTextureID(), imageUnit.level, in updateProgramImageBindings() 1049 bindImageTexture(imageUnitIndex, 0, imageUnit.level, imageUnit.layered, imageUnit.layer, in updateProgramImageBindings()
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D | StateManagerGL.h | 180 void bindImageTexture(size_t unit,
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cFramebufferNoAttachmentsTests.cpp | 598 gl.bindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in iterate()
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D | es31cLayoutBindingTests.cpp | 978 gl().bindImageTexture(binding, texName, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in bind() 1013 gl().bindImageTexture(binding, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32F); in unbind() 1213 l_gl.bindImageTexture(0, tex, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8); in drawTestCompute() 1218 l_gl.bindImageTexture(0, 0, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8); in drawTestCompute()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES31Direct.inl | 16 gl->bindImageTexture = &glBindImageTexture;
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D | glwInitES32Direct.inl | 16 gl->bindImageTexture = &glBindImageTexture;
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