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Searched refs:bindStateFragShaderText (Results 1 – 6 of 6) sorted by relevance

/external/vulkan-validation-layers/tests/
Dvkpositivelayertests.cpp713 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
1095 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
1585 VkShaderObj ps(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
1614 VkShaderObj ps(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
1702 VkShaderObj ps(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
4901 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
4942 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
5150 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
5193 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
5262 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
[all …]
Dlayer_validation_tests.h139 static const char bindStateFragShaderText[] = variable
Dvklayertests_pipeline_shader.cpp1320 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
2190 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
2411 …VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // We shou… in TEST_F()
3414 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this, "foo"); in TEST_F()
3431 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
Dlayer_validation_tests.cpp779 VkShaderObj ps(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in VKTriangleTest()
1472 …fs_.reset(new VkShaderObj(layer_test_.DeviceObj(), bindStateFragShaderText, VK_SHADER_STAGE_FRAGME… in InitShaderInfo()
Dvklayertests_descriptor_renderpass_framebuffer.cpp354 …tests.push_back({bindStateVertShaderText, bindStateFragShaderText, gsSource, nullptr, nullptr, fal… in TEST_F()
357 …tests.push_back({bindStateVertShaderText, bindStateFragShaderText, gsSource, nullptr, nullptr, fal… in TEST_F()
361 …tests.push_back({bindStateVertShaderText, bindStateFragShaderText, nullptr, bindStateTscShaderText… in TEST_F()
363 …tests.push_back({bindStateVertShaderText, bindStateFragShaderText, nullptr, bindStateTscShaderText… in TEST_F()
1428 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
5939 …VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // We shou… in TEST_F()
Dvklayertests_command.cpp854 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
4864 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()