Searched refs:bindStateFragShaderText (Results 1 – 6 of 6) sorted by relevance
/external/vulkan-validation-layers/tests/ |
D | vkpositivelayertests.cpp | 713 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 1095 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 1585 VkShaderObj ps(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 1614 VkShaderObj ps(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 1702 VkShaderObj ps(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 4901 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 4942 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 5150 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 5193 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 5262 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() [all …]
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D | layer_validation_tests.h | 139 static const char bindStateFragShaderText[] = variable
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D | vklayertests_pipeline_shader.cpp | 1320 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 2190 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 2411 …VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // We shou… in TEST_F() 3414 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this, "foo"); in TEST_F() 3431 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
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D | layer_validation_tests.cpp | 779 VkShaderObj ps(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in VKTriangleTest() 1472 …fs_.reset(new VkShaderObj(layer_test_.DeviceObj(), bindStateFragShaderText, VK_SHADER_STAGE_FRAGME… in InitShaderInfo()
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D | vklayertests_descriptor_renderpass_framebuffer.cpp | 354 …tests.push_back({bindStateVertShaderText, bindStateFragShaderText, gsSource, nullptr, nullptr, fal… in TEST_F() 357 …tests.push_back({bindStateVertShaderText, bindStateFragShaderText, gsSource, nullptr, nullptr, fal… in TEST_F() 361 …tests.push_back({bindStateVertShaderText, bindStateFragShaderText, nullptr, bindStateTscShaderText… in TEST_F() 363 …tests.push_back({bindStateVertShaderText, bindStateFragShaderText, nullptr, bindStateTscShaderText… in TEST_F() 1428 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 5939 …VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // We shou… in TEST_F()
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D | vklayertests_command.cpp | 854 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 4864 VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
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