Searched refs:bindStateTscShaderText (Results 1 – 4 of 4) sorted by relevance
/external/vulkan-validation-layers/tests/ |
D | layer_validation_tests.h | 126 static const char bindStateTscShaderText[] = variable
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D | vklayertests_descriptor_renderpass_framebuffer.cpp | 361 …back({bindStateVertShaderText, bindStateFragShaderText, nullptr, bindStateTscShaderText, tesSource… in TEST_F() 363 …back({bindStateVertShaderText, bindStateFragShaderText, nullptr, bindStateTscShaderText, tesSource… in TEST_F()
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D | vkpositivelayertests.cpp | 1093 … VkShaderObj tcs(m_device, bindStateTscShaderText, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, this); in TEST_F() 6948 … VkShaderObj tcs(m_device, bindStateTscShaderText, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, this); in TEST_F()
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D | vklayertests_pipeline_shader.cpp | 4010 … VkShaderObj tcs(m_device, bindStateTscShaderText, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, this); in TEST_F()
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