Home
last modified time | relevance | path

Searched refs:bindStateTscShaderText (Results 1 – 4 of 4) sorted by relevance

/external/vulkan-validation-layers/tests/
Dlayer_validation_tests.h126 static const char bindStateTscShaderText[] = variable
Dvklayertests_descriptor_renderpass_framebuffer.cpp361 …back({bindStateVertShaderText, bindStateFragShaderText, nullptr, bindStateTscShaderText, tesSource… in TEST_F()
363 …back({bindStateVertShaderText, bindStateFragShaderText, nullptr, bindStateTscShaderText, tesSource… in TEST_F()
Dvkpositivelayertests.cpp1093 … VkShaderObj tcs(m_device, bindStateTscShaderText, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, this); in TEST_F()
6948 … VkShaderObj tcs(m_device, bindStateTscShaderText, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, this); in TEST_F()
Dvklayertests_pipeline_shader.cpp4010 … VkShaderObj tcs(m_device, bindStateTscShaderText, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, this); in TEST_F()