Searched refs:bindTextureUnit (Results 1 – 13 of 13) sorted by relevance
/external/angle/src/libANGLE/ |
D | Context_gl_4_autogen.h | 164 void bindTextureUnit(GLuint unit, TextureID texturePacked); \
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D | Context_gl.cpp | 2858 void Context::bindTextureUnit(GLuint unit, TextureID texture) in bindTextureUnit() function in gl::Context
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/external/deqp/framework/opengl/wrapper/ |
D | glwFunctions.inl | 30 glBindTextureUnitFunc bindTextureUnit; variable
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D | glwInitGL45.inl | 29 gl->bindTextureUnit = (glBindTextureUnitFunc) loader->get("glBindTextureUnit");
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D | glwInitGL46.inl | 29 gl->bindTextureUnit = (glBindTextureUnitFunc) loader->get("glBindTextureUnit");
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D | glwInitExtGL.inl | 608 gl->bindTextureUnit = (glBindTextureUnitFunc) loader->get("glBindTextureUnit");
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D | glwImpl.inl | 204 gl->bindTextureUnit(unit, texture);
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/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 120 ASSIGN("glBindTextureUnit", bindTextureUnit); in initProcsDesktopGL() 1810 ASSIGN("glBindTextureUnit", bindTextureUnit); in initProcsDesktopGL() 2909 bindTextureUnit = &glBindTextureUnitNULL; in initProcsDesktopGLNULL() 4597 bindTextureUnit = &glBindTextureUnitNULL; in initProcsDesktopGLNULL()
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D | DispatchTableGL_autogen.h | 618 PFNGLBINDTEXTUREUNITPROC bindTextureUnit = nullptr; variable
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 30 gl->bindTextureUnit = glBindTextureUnit;
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessTexturesTests.cpp | 1073 gl.bindTextureUnit(0, m_to); in Draw() 2251 gl.bindTextureUnit(0, m_to); in Draw() 3714 gl.bindTextureUnit(0, m_to); in Draw() 7732 gl.bindTextureUnit(i, m_to[i]); in Draw() 13041 gl.bindTextureUnit(0, texture_invalid); in iterate()
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/external/angle/src/libGL/ |
D | entry_points_gl_4_autogen.cpp | 5783 context->bindTextureUnit(unit, texturePacked); in GL_BindTextureUnit()
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapper.inl | 179 m_gl.bindTextureUnit(unit, texture);
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