Searched refs:bindToTextureTarget (Results 1 – 7 of 7) sorted by relevance
46 EGLenum bindToTextureTarget; // Which texture target should be used for pbuffers member
37 bindToTextureTarget(EGL_TEXTURE_2D), in Config()324 match = config.bindToTextureTarget == static_cast<EGLenum>(attributeValue); in filter()
4055 *value = config->bindToTextureTarget; in QueryConfigAttrib()
2716 if (static_cast<EGLenum>(textureTarget) != config->bindToTextureTarget) in ValidateCreatePbufferFromClientBuffer()
244 config.bindToTextureTarget = EGL_TEXTURE_2D;
409 config.bindToTextureTarget = EGL_TEXTURE_RECTANGLE_ANGLE;
458 config.bindToTextureTarget = EGL_TEXTURE_2D;