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Searched refs:bindToTextureTarget (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/
DConfig.h46 EGLenum bindToTextureTarget; // Which texture target should be used for pbuffers member
DConfig.cpp37 bindToTextureTarget(EGL_TEXTURE_2D), in Config()
324 match = config.bindToTextureTarget == static_cast<EGLenum>(attributeValue); in filter()
Dqueryutils.cpp4055 *value = config->bindToTextureTarget; in QueryConfigAttrib()
DvalidationEGL.cpp2716 if (static_cast<EGLenum>(textureTarget) != config->bindToTextureTarget) in ValidateCreatePbufferFromClientBuffer()
/external/angle/src/libANGLE/renderer/gl/eagl/
DDisplayEAGL.mm244 config.bindToTextureTarget = EGL_TEXTURE_2D;
/external/angle/src/libANGLE/renderer/gl/cgl/
DDisplayCGL.mm409 config.bindToTextureTarget = EGL_TEXTURE_RECTANGLE_ANGLE;
/external/angle/src/libANGLE/renderer/metal/
DDisplayMtl.mm458 config.bindToTextureTarget = EGL_TEXTURE_2D;