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Searched refs:bind_fs (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_context.h89 void *bind_vs, *bind_fs; member
Detnaviv_clear_blit.c59 util_blitter_save_fragment_shader(ctx->blitter, ctx->shader.bind_fs); in etna_blit_save_state()
Detnaviv_shader.c517 ctx->shader.bind_fs = hwcso; in etna_bind_fs_state()
Detnaviv_context.c214 ctx->shader.fs = etna_shader_variant(ctx->shader.bind_fs, key, &ctx->debug); in etna_get_fs()
/external/mesa3d/src/gallium/drivers/v3d/
Dv3d_program.c526 nir_shader *s = v3d->prog.bind_fs->base.ir.nir; in v3d_update_compiled_fs()
541 key->base.shader_state = v3d->prog.bind_fs; in v3d_update_compiled_fs()
942 v3d->prog.bind_fs = hwcso; in v3d_fp_state_bind()
Dv3d_context.h230 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member
Dv3d_blit.c181 util_blitter_save_fragment_shader(v3d->blitter, v3d->prog.bind_fs); in v3d_blitter_save()
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_context.h173 struct vc4_uncompiled_shader *bind_vs, *bind_fs; member
Dvc4_blit.c176 util_blitter_save_fragment_shader(vc4->blitter, vc4->prog.bind_fs); in vc4_blitter_save()
Dvc4_program.c2717 key->base.shader_state = vc4->prog.bind_fs; in vc4_update_compiled_fs()
2921 vc4->prog.bind_fs = hwcso; in vc4_fp_state_bind()