/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_threaded_context_calls.h | 63 CALL(bind_tcs_state)
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D | u_blitter.c | 658 pipe->bind_tcs_state(pipe, ctx->base.saved_tcs); in util_blitter_restore_vertex_states() 1329 pipe->bind_tcs_state(pipe, NULL); in blitter_set_common_draw_rect_state() 2526 pipe->bind_tcs_state(pipe, NULL); in util_blitter_copy_buffer() 2593 pipe->bind_tcs_state(pipe, NULL); in util_blitter_clear_buffer()
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D | u_threaded_context.c | 2827 CTX_INIT(bind_tcs_state); in threaded_context_create()
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/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_state_ts.c | 289 svga->pipe.bind_tcs_state(&svga->pipe, in get_passthrough_tcs() 310 svga->pipe.bind_tcs_state(&svga->pipe, new_tcs); in get_passthrough_tcs()
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D | svga_pipe_ts.c | 214 svga->pipe.bind_tcs_state = svga_bind_tcs_state; in svga_init_ts_functions()
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D | svga_state_tgsi_transform.c | 88 svga->pipe.bind_tcs_state(&svga->pipe, shader); in bind_shader()
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_state_tess.c | 188 llvmpipe->pipe.bind_tcs_state = llvmpipe_bind_tcs_state; in llvmpipe_init_tess_funcs()
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/external/mesa3d/src/gallium/drivers/freedreno/ |
D | freedreno_program.c | 183 pctx->bind_tcs_state = fd_tcs_state_bind; in fd_prog_init()
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D | freedreno_blitter.c | 232 pctx->bind_tcs_state(pctx, NULL); in fd_blitter_clear()
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/external/mesa3d/src/gallium/auxiliary/driver_noop/ |
D | noop_state.c | 287 ctx->bind_tcs_state = noop_bind_state; in noop_init_state_functions()
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/external/mesa3d/src/gallium/include/pipe/ |
D | p_context.h | 320 void (*bind_tcs_state)(struct pipe_context *, void *); member
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/external/mesa3d/src/gallium/frontends/lavapipe/ |
D | lvp_execute.c | 370 if (state->pctx->bind_tcs_state) in handle_graphics_pipeline() 371 state->pctx->bind_tcs_state(state->pctx, NULL); in handle_graphics_pipeline() 392 state->pctx->bind_tcs_state(state->pctx, pipeline->shader_cso[PIPE_SHADER_TESS_CTRL]); in handle_graphics_pipeline() 411 if (state->pctx->bind_tcs_state && !has_stage[PIPE_SHADER_TESS_CTRL]) in handle_graphics_pipeline() 412 state->pctx->bind_tcs_state(state->pctx, NULL); in handle_graphics_pipeline() 2461 if (state.pctx->bind_tcs_state) in lvp_execute_cmds() 2462 state.pctx->bind_tcs_state(state.pctx, NULL); in lvp_execute_cmds()
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/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
D | cso_context.c | 439 ctx->pipe->bind_tcs_state(ctx->pipe, NULL); in cso_destroy_context() 966 ctx->pipe->bind_tcs_state(ctx->pipe, handle); in cso_set_tessctrl_shader_handle() 989 ctx->pipe->bind_tcs_state(ctx->pipe, ctx->tessctrl_shader_saved); in cso_restore_tessctrl_shader()
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/external/mesa3d/src/gallium/drivers/tegra/ |
D | tegra_context.c | 356 context->gpu->bind_tcs_state(context->gpu, so); in tegra_bind_tcs_state() 1289 context->base.bind_tcs_state = tegra_bind_tcs_state; in tegra_screen_context_create()
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/external/mesa3d/src/gallium/auxiliary/driver_ddebug/ |
D | dd_context.c | 868 CTX_INIT(bind_tcs_state); in dd_context_create()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_context.c | 411 st->pipe->bind_tcs_state(st->pipe, NULL); in free_zombie_shaders()
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/external/mesa3d/src/gallium/auxiliary/driver_trace/ |
D | tr_context.c | 1961 TR_CTX_INIT(bind_tcs_state); in trace_context_create()
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/external/mesa3d/src/gallium/drivers/virgl/ |
D | virgl_context.c | 1503 vctx->base.bind_tcs_state = virgl_bind_tcs_state; in virgl_context_create()
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/external/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
D | nvc0_state.c | 1445 pipe->bind_tcs_state = nvc0_tcp_state_bind; in nvc0_init_state_functions()
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/external/mesa3d/src/gallium/drivers/swr/ |
D | swr_state.cpp | 2183 pipe->bind_tcs_state = swr_bind_tcs_state; in swr_state_init()
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/external/mesa3d/src/gallium/drivers/iris/ |
D | iris_program.c | 2631 ctx->bind_tcs_state = iris_bind_tcs_state; in iris_init_program_functions()
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/external/mesa3d/src/gallium/drivers/r600/ |
D | r600_state_common.c | 3353 rctx->b.b.bind_tcs_state = r600_bind_tcs_state; in r600_init_common_state_functions()
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_state_shaders.c | 4149 sctx->b.bind_tcs_state = si_bind_tcs_shader; in si_init_shader_functions()
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