Searched refs:bind_vs (Results 1 – 11 of 11) sorted by relevance
/external/mesa3d/src/gallium/drivers/etnaviv/ |
D | etnaviv_context.h | 89 void *bind_vs, *bind_fs; member
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D | etnaviv_clear_blit.c | 55 util_blitter_save_vertex_shader(ctx->blitter, ctx->shader.bind_vs); in etna_blit_save_state()
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D | etnaviv_shader.c | 526 ctx->shader.bind_vs = hwcso; in etna_bind_vs_state()
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D | etnaviv_context.c | 198 ctx->shader.vs = etna_shader_variant(ctx->shader.bind_vs, key, &ctx->debug); in etna_get_vs()
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/external/mesa3d/src/gallium/drivers/v3d/ |
D | v3d_context.h | 230 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member 632 return (v3d->prog.bind_vs->num_tf_specs != 0 || in v3d_transform_feedback_enabled()
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D | v3d_program.c | 741 key->base.shader_state = v3d->prog.bind_vs; in v3d_update_compiled_vs() 765 nir_shader *s = v3d->prog.bind_vs->base.ir.nir; in v3d_update_compiled_vs() 958 v3d->prog.bind_vs = hwcso; in v3d_vp_state_bind()
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D | v3d_blit.c | 174 util_blitter_save_vertex_shader(v3d->blitter, v3d->prog.bind_vs); in v3d_blitter_save()
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D | v3dx_emit.c | 410 return v3d->prog.bind_vs; in get_tf_shader()
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/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_context.h | 173 struct vc4_uncompiled_shader *bind_vs, *bind_fs; member
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D | vc4_blit.c | 172 util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.bind_vs); in vc4_blitter_save()
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D | vc4_program.c | 2791 key->base.shader_state = vc4->prog.bind_vs; in vc4_update_compiled_vs() 2929 vc4->prog.bind_vs = hwcso; in vc4_vp_state_bind()
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