Searched refs:bindingBits (Results 1 – 12 of 12) sorted by relevance
29 gl::VertexArray::DirtyBindingBitsArray *bindingBits) override;42 gl::VertexArray::DirtyBindingBitsArray *bindingBits) in syncState() argument51 memset(bindingBits, 0, sizeof(gl::VertexArray::DirtyBindingBitsArray)); in syncState()
22 gl::VertexArray::DirtyBindingBitsArray *bindingBits) in syncState() argument26 memset(bindingBits, 0, sizeof(gl::VertexArray::DirtyBindingBitsArray)); in syncState()
26 gl::VertexArray::DirtyBindingBitsArray *bindingBits) override;
41 gl::VertexArray::DirtyBindingBitsArray *bindingBits);55 gl::VertexArray::DirtyBindingBitsArray *bindingBits) in syncState() argument
33 gl::VertexArray::DirtyBindingBitsArray *bindingBits) override;
55 (*bindingBits)[INDEX].reset(); \70 gl::VertexArray::DirtyBindingBitsArray *bindingBits) in syncState() argument
35 gl::VertexArray::DirtyBindingBitsArray *bindingBits) override;
244 gl::VertexArray::DirtyBindingBitsArray *bindingBits)274 (*bindingBits)[INDEX].reset(); \
468 gl::VertexArray::DirtyBindingBitsArray *bindingBits) in syncState() argument527 (*bindingBits)[INDEX].reset(); \ in syncState()
54 gl::VertexArray::DirtyBindingBitsArray *bindingBits) override;
902 syncDirtyBinding(context, INDEX, (*bindingBits)[INDEX]); \903 (*bindingBits)[INDEX].reset(); \913 gl::VertexArray::DirtyBindingBitsArray *bindingBits) in syncState() argument