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Searched refs:bindingImageUnit (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/
DState.cpp1596 for (auto &bindingImageUnit : mImageUnits) in detachTexture() local
1598 if (bindingImageUnit.texture.id() == texture) in detachTexture()
1600 bindingImageUnit.texture.set(context, nullptr); in detachTexture()
1601 bindingImageUnit.level = 0; in detachTexture()
1602 bindingImageUnit.layered = false; in detachTexture()
1603 bindingImageUnit.layer = 0; in detachTexture()
1604 bindingImageUnit.access = GL_READ_ONLY; in detachTexture()
1605 bindingImageUnit.format = GL_R32UI; in detachTexture()