Searched refs:bindingLocation (Results 1 – 7 of 7) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 480 void addAttribute (deUint32 bindingLocation, 485 void useAttribute (deUint32 bindingLocation, 489 void addUniform (deUint32 bindingLocation, 492 void addUniform (deUint32 bindingLocation, 496 void useUniform (deUint32 bindingLocation, 498 void useSampler (deUint32 bindingLocation, 581 void createSamplerUniform (deUint32 bindingLocation, 592 void setupUniformData (deUint32 bindingLocation, size_t size, const void* dataPtr); 686 void ShaderRenderCaseInstance::addUniform (deUint32 bindingLocation, vk::VkDescriptorType descripto… in addUniform() argument 688 addUniform(bindingLocation, descriptorType, sizeof(T), &data); in addUniform()
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D | vktShaderRender.cpp | 727 void ShaderRenderCaseInstance::setupUniformData (deUint32 bindingLocation, size_t size, const void*… in setupUniformData() argument 755 uniformInfo->location = bindingLocation; in setupUniformData() 762 void ShaderRenderCaseInstance::addUniform (deUint32 bindingLocation, vk::VkDescriptorType descripto… in addUniform() argument 767 setupUniformData(bindingLocation, dataSize, data); in addUniform() 770 void ShaderRenderCaseInstance::addAttribute (deUint32 bindingLocation, in addAttribute() argument 790 bindingLocation, // deUint32 location; in addAttribute() 827 void ShaderRenderCaseInstance::useAttribute (deUint32 bindingLocation, BaseAttributeType type) in useAttribute() argument 831 bindingLocation, // deUint32 location; in useAttribute() 843 void ShaderRenderCaseInstance::useUniform (deUint32 bindingLocation, BaseUniformType type) in useUniform() argument 845 …#define UNIFORM_CASE(type, value) case type: addUniform(bindingLocation, VK_DESCRIPTOR_TYPE_UNIFOR… in useUniform() [all …]
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D | vktShaderRenderMatrixTests.cpp | 1401 void addMatrixUniform (deUint32 bindingLocation, DataType dataType, const float* dataPtr); 1485 void ShaderMatrixInstance::addMatrixUniform(deUint32 bindingLocation, DataType dataType, const floa… in addMatrixUniform() argument 1569 …addUniform(bindingLocation, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, matrixSize, result.getColumnMaj… in addMatrixUniform()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.cpp | 1604 …int bindingLocation = (attributeBinding.find(attribute.name) != attributeBinding.end()) ? attribut… in linkAttributes() local 1606 if(attribute.layoutLocation == -1 && bindingLocation != -1) in linkAttributes() 1608 if(!linkAttribute(attribute, bindingLocation, usedLocations)) in linkAttributes()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktOpaqueTypeIndexingTests.cpp | 288 static void declareUniformIndexVars (std::ostream& str, deUint32 bindingLocation, const char* varPr… in declareUniformIndexVars() argument 290 …set = " << EXTRA_RESOURCES_DESCRIPTOR_SET_INDEX << ", binding = " << bindingLocation << ", std140)… in declareUniformIndexVars()
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D | vktShaderExecutor.cpp | 594 void addAttribute (deUint32 bindingLocation, 740 void FragmentOutExecutor::addAttribute (deUint32 bindingLocation, VkFormat format, deUint32 sizePer… in addAttribute() argument 756 bindingLocation, // deUint32 location; in addAttribute()
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/external/angle/src/libANGLE/ |
D | Program.cpp | 3762 int bindingLocation = mAttributeBindings.getBinding(attribute); in linkAttributes() local 3763 if (attribute.location == -1 && bindingLocation != -1) in linkAttributes() 3765 attribute.location = bindingLocation; in linkAttributes()
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