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Searched refs:bindingLocation (Results 1 – 7 of 7) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp480 void addAttribute (deUint32 bindingLocation,
485 void useAttribute (deUint32 bindingLocation,
489 void addUniform (deUint32 bindingLocation,
492 void addUniform (deUint32 bindingLocation,
496 void useUniform (deUint32 bindingLocation,
498 void useSampler (deUint32 bindingLocation,
581 void createSamplerUniform (deUint32 bindingLocation,
592 void setupUniformData (deUint32 bindingLocation, size_t size, const void* dataPtr);
686 void ShaderRenderCaseInstance::addUniform (deUint32 bindingLocation, vk::VkDescriptorType descripto… in addUniform() argument
688 addUniform(bindingLocation, descriptorType, sizeof(T), &data); in addUniform()
DvktShaderRender.cpp727 void ShaderRenderCaseInstance::setupUniformData (deUint32 bindingLocation, size_t size, const void*… in setupUniformData() argument
755 uniformInfo->location = bindingLocation; in setupUniformData()
762 void ShaderRenderCaseInstance::addUniform (deUint32 bindingLocation, vk::VkDescriptorType descripto… in addUniform() argument
767 setupUniformData(bindingLocation, dataSize, data); in addUniform()
770 void ShaderRenderCaseInstance::addAttribute (deUint32 bindingLocation, in addAttribute() argument
790 bindingLocation, // deUint32 location; in addAttribute()
827 void ShaderRenderCaseInstance::useAttribute (deUint32 bindingLocation, BaseAttributeType type) in useAttribute() argument
831 bindingLocation, // deUint32 location; in useAttribute()
843 void ShaderRenderCaseInstance::useUniform (deUint32 bindingLocation, BaseUniformType type) in useUniform() argument
845 …#define UNIFORM_CASE(type, value) case type: addUniform(bindingLocation, VK_DESCRIPTOR_TYPE_UNIFOR… in useUniform()
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DvktShaderRenderMatrixTests.cpp1401 void addMatrixUniform (deUint32 bindingLocation, DataType dataType, const float* dataPtr);
1485 void ShaderMatrixInstance::addMatrixUniform(deUint32 bindingLocation, DataType dataType, const floa… in addMatrixUniform() argument
1569 …addUniform(bindingLocation, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, matrixSize, result.getColumnMaj… in addMatrixUniform()
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp1604 …int bindingLocation = (attributeBinding.find(attribute.name) != attributeBinding.end()) ? attribut… in linkAttributes() local
1606 if(attribute.layoutLocation == -1 && bindingLocation != -1) in linkAttributes()
1608 if(!linkAttribute(attribute, bindingLocation, usedLocations)) in linkAttributes()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktOpaqueTypeIndexingTests.cpp288 static void declareUniformIndexVars (std::ostream& str, deUint32 bindingLocation, const char* varPr… in declareUniformIndexVars() argument
290 …set = " << EXTRA_RESOURCES_DESCRIPTOR_SET_INDEX << ", binding = " << bindingLocation << ", std140)… in declareUniformIndexVars()
DvktShaderExecutor.cpp594 void addAttribute (deUint32 bindingLocation,
740 void FragmentOutExecutor::addAttribute (deUint32 bindingLocation, VkFormat format, deUint32 sizePer… in addAttribute() argument
756 bindingLocation, // deUint32 location; in addAttribute()
/external/angle/src/libANGLE/
DProgram.cpp3762 int bindingLocation = mAttributeBindings.getBinding(attribute); in linkAttributes() local
3763 if (attribute.location == -1 && bindingLocation != -1) in linkAttributes()
3765 attribute.location = bindingLocation; in linkAttributes()