Searched refs:binding_it (Results 1 – 2 of 2) sorted by relevance
666 … DescriptorSetLayout::ConstBindingIterator binding_it(descriptor_set->GetLayout().get(), binding); in ValidateDrawState() local667 if (binding_it.AtEnd()) { // End at construction is the condition for an invalid binding. in ValidateDrawState()675 if (binding_it.GetDescriptorBindingFlags() & in ValidateDrawState()683 cvdescriptorset::IndexRange index_range = binding_it.GetGlobalIndexRange(); in ValidateDrawState()686 if (binding_it.IsVariableDescriptorCount()) { in ValidateDrawState()732 … auto dyn_offset = dynamic_offsets[binding_it.GetDynamicOffsetIndex() + array_idx]; in ValidateDrawState()
1087 auto const &binding_it = vertex_bindings.find(vertex_bind_desc.binding); in manual_PreCallValidateCreateGraphicsPipelines() local1088 if (binding_it != vertex_bindings.cend()) { in manual_PreCallValidateCreateGraphicsPipelines()1131 auto const &binding_it = vertex_bindings.find(vertex_attrib_desc.binding); in manual_PreCallValidateCreateGraphicsPipelines() local1132 if (binding_it == vertex_bindings.cend()) { in manual_PreCallValidateCreateGraphicsPipelines()