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Searched refs:bit31 (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_quad_stipple.c19 static const uint bit31 = 1u << 31; in stipple_quad() local
38 if ((stipple0 & (bit31 >> col0)) == 0) in stipple_quad()
44 if ((stipple1 & (bit31 >> col0)) == 0) in stipple_quad()
/external/catch2/projects/SelfTest/UsageTests/
DTricky.tests.cpp177 bit31 = 0x80000000, enumerator
178 bit30and31 = bit30 | bit31
/external/mesa3d/src/gallium/auxiliary/util/
Du_pstipple.c66 static const uint bit31 = 1u << 31; in util_pstipple_update_stipple_texture() local
83 if (pattern[i] & (bit31 >> j)) { in util_pstipple_update_stipple_texture()
/external/libjpeg-turbo/simd/i386/
Djsimdcpu.asm118 test eax, 1<<31 ; bit31:3DNow!(vendor independent)
/external/virglrenderer/src/
Dvrend_renderer.c8294 static const unsigned bit31 = 1u << 31; in vrend_set_polygon_stipple() local
8306 if (ps->stipple[i] & (bit31 >> j)) in vrend_set_polygon_stipple()