Searched refs:bitHeight (Results 1 – 6 of 6) sorted by relevance
51 const int bitHeight = 32; in testTightBoundsQuads() local53 const float pathMax = (float) (bitHeight - 2); in testTightBoundsQuads()56 bits.allocN32Pixels(bitWidth, bitHeight); in testTightBoundsQuads()85 for (int y = 0; y < bitHeight; ++y) { in testTightBoundsQuads()
114 const int bitHeight = 64; variable128 SkScalar vScale = (bitHeight - 2) / largerHeight; in scaleMatrix()145 bits.allocN32Pixels(bitWidth * 2, bitHeight); in pathsDrawTheSame()161 for (int y = 0; y < bitHeight - 1; ++y) { in pathsDrawTheSame()203 int bitHeight = SkScalarCeilToInt(larger.height()) + 2; in drawAsciiPaths() local204 if (bitHeight >= (int) sizeof(out)) { in drawAsciiPaths()207 bits.allocN32Pixels(bitWidth * 2, bitHeight); in drawAsciiPaths()219 for (int y = 0; y < bitHeight; ++y) { in drawAsciiPaths()
52 const int bitHeight = 32; in testTightBoundsQuads() local54 const float pathMax = (float) (bitHeight - 2); in testTightBoundsQuads()57 bits.allocN32Pixels(bitWidth, bitHeight); in testTightBoundsQuads()86 for (int y = 0; y < bitHeight; ++y) { in testTightBoundsQuads()
206 const int bitHeight = 64; variable220 SkScalar vScale = (bitHeight - 2) / largerHeight; in scaleMatrix()237 bits.allocN32Pixels(bitWidth * 2, bitHeight); in pathsDrawTheSame()253 for (int y = 0; y < bitHeight - 1; ++y) { in pathsDrawTheSame()295 int bitHeight = SkScalarCeilToInt(larger.height()) + 2; in drawAsciiPaths() local296 if (bitHeight >= (int) sizeof(out)) { in drawAsciiPaths()299 bits.allocN32Pixels(bitWidth * 2, bitHeight); in drawAsciiPaths()311 for (int y = 0; y < bitHeight; ++y) { in drawAsciiPaths()
2975 const int bitHeight = 64; variable2991 SkScalar vScale = (bitHeight - 2) / largerHeight; in debug_scale_matrix()3007 bits.allocN32Pixels(bitWidth * 2, bitHeight); in debug_paths_draw_the_same()3022 for (int y = 0; y < bitHeight - 1; ++y) { in debug_paths_draw_the_same()
3002 const int bitHeight = 64; variable3018 SkScalar vScale = (bitHeight - 2) / largerHeight; in debug_scale_matrix()3034 bits.allocN32Pixels(bitWidth * 2, bitHeight); in debug_paths_draw_the_same()3049 for (int y = 0; y < bitHeight - 1; ++y) { in debug_paths_draw_the_same()