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Searched refs:blendColors (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp1250 float blendColors[4] = {0.0f}; in syncBlendState() local
1251 blendColors[0] = emulateConstantAlpha ? blendColor.alpha : blendColor.red; in syncBlendState()
1252 blendColors[1] = emulateConstantAlpha ? blendColor.alpha : blendColor.green; in syncBlendState()
1253 blendColors[2] = emulateConstantAlpha ? blendColor.alpha : blendColor.blue; in syncBlendState()
1254 blendColors[3] = blendColor.alpha; in syncBlendState()
1256 mRenderer->getDeviceContext()->OMSetBlendState(dxBlendState->get(), blendColors, sampleMask); in syncBlendState()