Searched refs:blendConstant4F (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Device/ |
D | PixelProcessor.cpp | 69 factor.blendConstant4F[0] = float4(blendConstant.x); in setBlendConstant() 70 factor.blendConstant4F[1] = float4(blendConstant.y); in setBlendConstant() 71 factor.blendConstant4F[2] = float4(blendConstant.z); in setBlendConstant() 72 factor.blendConstant4F[3] = float4(blendConstant.w); in setBlendConstant()
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D | PixelProcessor.hpp | 144 float4 blendConstant4F[4]; member
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/external/swiftshader/src/Renderer/ |
D | PixelProcessor.cpp | 778 factor.blendConstant4F[0][0] = blendConstant.r; in setBlendConstant() 779 factor.blendConstant4F[0][1] = blendConstant.r; in setBlendConstant() 780 factor.blendConstant4F[0][2] = blendConstant.r; in setBlendConstant() 781 factor.blendConstant4F[0][3] = blendConstant.r; in setBlendConstant() 783 factor.blendConstant4F[1][0] = blendConstant.g; in setBlendConstant() 784 factor.blendConstant4F[1][1] = blendConstant.g; in setBlendConstant() 785 factor.blendConstant4F[1][2] = blendConstant.g; in setBlendConstant() 786 factor.blendConstant4F[1][3] = blendConstant.g; in setBlendConstant() 788 factor.blendConstant4F[2][0] = blendConstant.b; in setBlendConstant() 789 factor.blendConstant4F[2][1] = blendConstant.b; in setBlendConstant() [all …]
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D | PixelProcessor.hpp | 182 float4 blendConstant4F[4]; member
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/external/swiftshader/src/Pipeline/ |
D | PixelRoutine.cpp | 1851 blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData, factor.blendConstant4F[0])); in blendFactor() 1852 blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData, factor.blendConstant4F[1])); in blendFactor() 1853 blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData, factor.blendConstant4F[2])); in blendFactor() 1856 blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData, factor.blendConstant4F[3])); in blendFactor() 1857 blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData, factor.blendConstant4F[3])); in blendFactor() 1858 blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData, factor.blendConstant4F[3])); in blendFactor() 1915 blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData, factor.blendConstant4F[3])); in blendFactorAlpha()
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/external/swiftshader/src/Shader/ |
D | PixelRoutine.cpp | 1975 blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[0])); in blendFactor() 1976 blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[1])); in blendFactor() 1977 blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[2])); in blendFactor() 2027 blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[3])); in blendFactorAlpha()
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