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Searched refs:blendConstant4F (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Device/
DPixelProcessor.cpp69 factor.blendConstant4F[0] = float4(blendConstant.x); in setBlendConstant()
70 factor.blendConstant4F[1] = float4(blendConstant.y); in setBlendConstant()
71 factor.blendConstant4F[2] = float4(blendConstant.z); in setBlendConstant()
72 factor.blendConstant4F[3] = float4(blendConstant.w); in setBlendConstant()
DPixelProcessor.hpp144 float4 blendConstant4F[4]; member
/external/swiftshader/src/Renderer/
DPixelProcessor.cpp778 factor.blendConstant4F[0][0] = blendConstant.r; in setBlendConstant()
779 factor.blendConstant4F[0][1] = blendConstant.r; in setBlendConstant()
780 factor.blendConstant4F[0][2] = blendConstant.r; in setBlendConstant()
781 factor.blendConstant4F[0][3] = blendConstant.r; in setBlendConstant()
783 factor.blendConstant4F[1][0] = blendConstant.g; in setBlendConstant()
784 factor.blendConstant4F[1][1] = blendConstant.g; in setBlendConstant()
785 factor.blendConstant4F[1][2] = blendConstant.g; in setBlendConstant()
786 factor.blendConstant4F[1][3] = blendConstant.g; in setBlendConstant()
788 factor.blendConstant4F[2][0] = blendConstant.b; in setBlendConstant()
789 factor.blendConstant4F[2][1] = blendConstant.b; in setBlendConstant()
[all …]
DPixelProcessor.hpp182 float4 blendConstant4F[4]; member
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp1851 blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData, factor.blendConstant4F[0])); in blendFactor()
1852 blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData, factor.blendConstant4F[1])); in blendFactor()
1853 blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData, factor.blendConstant4F[2])); in blendFactor()
1856 blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData, factor.blendConstant4F[3])); in blendFactor()
1857 blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData, factor.blendConstant4F[3])); in blendFactor()
1858 blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData, factor.blendConstant4F[3])); in blendFactor()
1915 blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData, factor.blendConstant4F[3])); in blendFactorAlpha()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp1975 blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[0])); in blendFactor()
1976 blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[1])); in blendFactor()
1977 blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[2])); in blendFactor()
2027 blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[3])); in blendFactorAlpha()