Searched refs:blendEnableMask (Results 1 – 2 of 2) sorted by relevance
1643 inputAndBlend.blendEnableMask = 0; in initDefaults()2025 const gl::DrawBufferMask blendEnableMask(inputAndBlend.blendEnableMask); in initializePipeline() local2034 if (blendEnableMask[colorIndexGL]) in initializePipeline()2263 mInputAssemblyAndColorBlendStateInfo.blendEnableMask = in updateBlendEnabled()2266 ANGLE_GET_TRANSITION_BIT(mInputAssemblyAndColorBlendStateInfo, blendEnableMask)); in updateBlendEnabled()
515 uint8_t blendEnableMask; member