Searched refs:blend_base (Results 1 – 1 of 1) sorted by relevance
1009 void* blend_base = ((void *) cl) + MALI_RENDERER_STATE_LENGTH; in pandecode_vertex_tiler_postfix_pre() local1015 shader = pandecode_bifrost_blend(blend_base, job_no, i, in pandecode_vertex_tiler_postfix_pre()1018 shader = pandecode_midgard_blend_mrt(blend_base, job_no, i); in pandecode_vertex_tiler_postfix_pre()