Searched refs:blit2d_stencil_only_rp (Results 1 – 2 of 2) sorted by relevance
362 .renderPass = device->meta_state.blit2d_stencil_only_rp[ds_layout], in radv_meta_blit2d_normal_dst()703 state->blit2d_stencil_only_rp[j], &state->alloc); in radv_device_finish_meta_blit2d_state()1179 if (!device->meta_state.blit2d_stencil_only_rp[ds_layout]) { in blit2d_init_stencil_only_pipeline()1227 }, &device->meta_state.alloc, &device->meta_state.blit2d_stencil_only_rp[ds_layout]); in blit2d_init_stencil_only_pipeline()1303 .renderPass = device->meta_state.blit2d_stencil_only_rp[0], in blit2d_init_stencil_only_pipeline()
547 VkRenderPass blit2d_stencil_only_rp[RADV_BLIT_DS_LAYOUT_COUNT]; member