Searched refs:blitDepthBuffer (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/libANGLE/renderer/metal/ |
D | FrameBufferMtl.mm | 276 bool blitDepthBuffer = (mask & GL_DEPTH_BUFFER_BIT) != 0; 286 blitDepthBuffer = blitDepthBuffer && srcFrameBuffer->getDepthRenderTarget() != nullptr; 289 if (!blitColorBuffer && !blitDepthBuffer && !blitStencilBuffer) 395 return blitWithDraw(context, srcFrameBuffer, blitColorBuffer, blitDepthBuffer, 402 bool blitDepthBuffer, 412 if (blitDepthBuffer || blitStencilBuffer) 419 if (blitDepthBuffer) 456 } // if (blitDepthBuffer || blitStencilBuffer)
|
D | FrameBufferMtl.h | 130 bool blitDepthBuffer,
|
/external/angle/src/libANGLE/renderer/vulkan/ |
D | FramebufferVk.cpp | 917 const bool blitDepthBuffer = (mask & GL_DEPTH_BUFFER_BIT) != 0; in blit() local 929 (blitDepthBuffer || blitStencilBuffer) && in blit() 1225 if (blitDepthBuffer || blitStencilBuffer) in blit() 1250 drawRenderTarget, filter, false, blitDepthBuffer, in blit() 1273 if (blitDepthBuffer) in blit() 1294 if (blitDepthBuffer || (blitStencilBuffer && hasShaderStencilExport)) in blit() 1296 const vk::ImageView *depth = blitDepthBuffer ? &depthView.get() : nullptr; in blit()
|