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Searched refs:blitDepthBuffer (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
DFrameBufferMtl.mm276 bool blitDepthBuffer = (mask & GL_DEPTH_BUFFER_BIT) != 0;
286 blitDepthBuffer = blitDepthBuffer && srcFrameBuffer->getDepthRenderTarget() != nullptr;
289 if (!blitColorBuffer && !blitDepthBuffer && !blitStencilBuffer)
395 return blitWithDraw(context, srcFrameBuffer, blitColorBuffer, blitDepthBuffer,
402 bool blitDepthBuffer,
412 if (blitDepthBuffer || blitStencilBuffer)
419 if (blitDepthBuffer)
456 } // if (blitDepthBuffer || blitStencilBuffer)
DFrameBufferMtl.h130 bool blitDepthBuffer,
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp917 const bool blitDepthBuffer = (mask & GL_DEPTH_BUFFER_BIT) != 0; in blit() local
929 (blitDepthBuffer || blitStencilBuffer) && in blit()
1225 if (blitDepthBuffer || blitStencilBuffer) in blit()
1250 drawRenderTarget, filter, false, blitDepthBuffer, in blit()
1273 if (blitDepthBuffer) in blit()
1294 if (blitDepthBuffer || (blitStencilBuffer && hasShaderStencilExport)) in blit()
1296 const vk::ImageView *depth = blitDepthBuffer ? &depthView.get() : nullptr; in blit()