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Searched refs:blitSRV (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp332 bool blitSRV, in getSRVLevel() argument
338 auto &levelSRVs = (blitSRV) ? mLevelBlitSRVs : mLevelSRVs; in getSRVLevel()
339 auto &otherLevelSRVs = (blitSRV) ? mLevelSRVs : mLevelBlitSRVs; in getSRVLevel()
354 blitSRV ? mFormatInfo.blitSRVFormat : mFormatInfo.srvFormat; in getSRVLevel()
1366 const d3d11::SharedSRV *blitSRV = nullptr; in getRenderTarget() local
1367 ANGLE_TRY(getSRVLevel(context, level, true, &blitSRV)); in getRenderTarget()
1407 std::move(rtv), *texture, *srv, *blitSRV, mFormatInfo.internalFormat, getFormatSet(), in getRenderTarget()
2521 d3d11::SharedSRV blitSRV; in getRenderTarget() local
2525 &blitSRV)); in getRenderTarget()
2529 blitSRV = srv.makeCopy(); in getRenderTarget()
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DRenderTarget11.cpp206 const d3d11::SharedSRV &blitSRV, in TextureRenderTarget11() argument
224 mBlitShaderResource(blitSRV.makeCopy()) in TextureRenderTarget11()
DRenderTarget11.h50 const d3d11::SharedSRV &blitSRV,
DRenderer11.cpp2873 d3d11::SharedSRV blitSRV; in createRenderTarget() local
2896 ANGLE_TRY(allocateResource(context11, blitSRVDesc, texture.get(), &blitSRV)); in createRenderTarget()
2897 blitSRV.setDebugName("createRenderTarget.BlitSRV"); in createRenderTarget()
2901 blitSRV = srv.makeCopy(); in createRenderTarget()
2939 *outRT = new TextureRenderTarget11(std::move(rtv), texture, srv, blitSRV, format, in createRenderTarget()
DTextureStorage11.h166 bool blitSRV,