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Searched refs:blitSRVDesc (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp2888 D3D11_SHADER_RESOURCE_VIEW_DESC blitSRVDesc; in createRenderTarget() local
2889 blitSRVDesc.Format = formatInfo.blitSRVFormat; in createRenderTarget()
2890 blitSRVDesc.ViewDimension = (supportedSamples == 0) in createRenderTarget()
2893 blitSRVDesc.Texture2D.MostDetailedMip = 0; in createRenderTarget()
2894 blitSRVDesc.Texture2D.MipLevels = 1; in createRenderTarget()
2896 ANGLE_TRY(allocateResource(context11, blitSRVDesc, texture.get(), &blitSRV)); in createRenderTarget()