Searched refs:blitSRVDesc (Results 1 – 1 of 1) sorted by relevance
2888 D3D11_SHADER_RESOURCE_VIEW_DESC blitSRVDesc; in createRenderTarget() local2889 blitSRVDesc.Format = formatInfo.blitSRVFormat; in createRenderTarget()2890 blitSRVDesc.ViewDimension = (supportedSamples == 0) in createRenderTarget()2893 blitSRVDesc.Texture2D.MostDetailedMip = 0; in createRenderTarget()2894 blitSRVDesc.Texture2D.MipLevels = 1; in createRenderTarget()2896 ANGLE_TRY(allocateResource(context11, blitSRVDesc, texture.get(), &blitSRV)); in createRenderTarget()