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Searched refs:blitStencilBuffer (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
DFrameBufferMtl.mm277 bool blitStencilBuffer = (mask & GL_STENCIL_BUFFER_BIT) != 0;
287 blitStencilBuffer = blitStencilBuffer && srcFrameBuffer->getStencilRenderTarget() != nullptr;
289 if (!blitColorBuffer && !blitDepthBuffer && !blitStencilBuffer)
396 blitStencilBuffer, filter, baseParams);
403 bool blitStencilBuffer,
412 if (blitDepthBuffer || blitStencilBuffer)
426 if (blitStencilBuffer && srcStencilRt->getTexture())
456 } // if (blitDepthBuffer || blitStencilBuffer)
DFrameBufferMtl.h131 bool blitStencilBuffer,
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp918 const bool blitStencilBuffer = (mask & GL_STENCIL_BUFFER_BIT) != 0; in blit() local
929 (blitDepthBuffer || blitStencilBuffer) && in blit()
1225 if (blitDepthBuffer || blitStencilBuffer) in blit()
1251 blitStencilBuffer, flipX, flipY)); in blit()
1281 if (blitStencilBuffer) in blit()
1294 if (blitDepthBuffer || (blitStencilBuffer && hasShaderStencilExport)) in blit()
1298 blitStencilBuffer && hasShaderStencilExport ? &stencilView.get() : nullptr; in blit()
1305 if (blitStencilBuffer && !hasShaderStencilExport) in blit()