Searched refs:blitStencilBuffer (Results 1 – 3 of 3) sorted by relevance
277 bool blitStencilBuffer = (mask & GL_STENCIL_BUFFER_BIT) != 0;287 blitStencilBuffer = blitStencilBuffer && srcFrameBuffer->getStencilRenderTarget() != nullptr;289 if (!blitColorBuffer && !blitDepthBuffer && !blitStencilBuffer)396 blitStencilBuffer, filter, baseParams);403 bool blitStencilBuffer,412 if (blitDepthBuffer || blitStencilBuffer)426 if (blitStencilBuffer && srcStencilRt->getTexture())456 } // if (blitDepthBuffer || blitStencilBuffer)
131 bool blitStencilBuffer,
918 const bool blitStencilBuffer = (mask & GL_STENCIL_BUFFER_BIT) != 0; in blit() local929 (blitDepthBuffer || blitStencilBuffer) && in blit()1225 if (blitDepthBuffer || blitStencilBuffer) in blit()1251 blitStencilBuffer, flipX, flipY)); in blit()1281 if (blitStencilBuffer) in blit()1294 if (blitDepthBuffer || (blitStencilBuffer && hasShaderStencilExport)) in blit()1298 blitStencilBuffer && hasShaderStencilExport ? &stencilView.get() : nullptr; in blit()1305 if (blitStencilBuffer && !hasShaderStencilExport) in blit()