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Searched refs:blit_build_frag_depth (Results 1 – 1 of 1) sorted by relevance

/external/virglrenderer/src/
Dvrend_blitter.c281 static GLuint blit_build_frag_depth(struct vrend_blitter_ctx *blit_ctx, int tgsi_tex_target, bool m… in blit_build_frag_depth() function
313 *shader = blit_build_frag_depth(blit_ctx, tgsi_tex, nr_samples > 0); in blit_get_frag_tex_writedepth()