Searched refs:blit_build_frag_depth (Results 1 – 1 of 1) sorted by relevance
281 static GLuint blit_build_frag_depth(struct vrend_blitter_ctx *blit_ctx, int tgsi_tex_target, bool m… in blit_build_frag_depth() function313 *shader = blit_build_frag_depth(blit_ctx, tgsi_tex, nr_samples > 0); in blit_get_frag_tex_writedepth()