Searched refs:blkXMask (Results 1 – 1 of 1) sorted by relevance
1403 const UINT_32 blkXMask = dim.w - 1; in ConvertSwizzlePatternToEquation() local1461 const UINT_32 xHi = swizzle[i].x & (~blkXMask); in ConvertSwizzlePatternToEquation()1472 swizzle[i].x &= blkXMask; in ConvertSwizzlePatternToEquation()1598 ADDR_ASSERT((xMask == blkXMask) && (yMask == blkYMask)); in ConvertSwizzlePatternToEquation()1605 const UINT_32 blkXMask = (1 << blkXLog2) - 1; in ConvertSwizzlePatternToEquation() local1668 const UINT_32 xHi = swizzle[i].x & (~blkXMask); in ConvertSwizzlePatternToEquation()1683 swizzle[i].x &= blkXMask; in ConvertSwizzlePatternToEquation()1859 ADDR_ASSERT((xMask == blkXMask) && (yMask == blkYMask) && (zMask == blkZMask)); in ConvertSwizzlePatternToEquation()