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/external/skqp/src/gpu/ccpr/
DGrCCCoverageProcessor_GSImpl.cpp71 const char* bloatdir = emitArgs.emplace_back("bloatdir", kFloat2_GrSLType).c_str(); in emitGeometryShader() local
88 fnBody.appendf("float2 vertexpos = fma(%s, float2(bloat), %s);", bloatdir, corner); in emitGeometryShader()