Searched refs:bloatdir (Results 1 – 1 of 1) sorted by relevance
71 const char* bloatdir = emitArgs.emplace_back("bloatdir", kFloat2_GrSLType).c_str(); in emitGeometryShader() local88 fnBody.appendf("float2 vertexpos = fma(%s, float2(bloat), %s);", bloatdir, corner); in emitGeometryShader()