Searched refs:blockMemberIndex (Results 1 – 4 of 4) sorted by relevance
435 …for(unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size()… in getActiveUniformBlockiv() local437 …params[blockMemberIndex] = static_cast<GLint>(uniformBlock.memberUniformIndexes[blockMemberIndex]); in getActiveUniformBlockiv()1948 for(size_t blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++) in areMatchingUniformBlocks() local1950 const glsl::Uniform& member1 = shader1->activeUniforms[block1.fields[blockMemberIndex]]; in areMatchingUniformBlocks()1951 const glsl::Uniform& member2 = shader2->activeUniforms[block2.fields[blockMemberIndex]]; in areMatchingUniformBlocks()1955 … blockMemberIndex, block1.name.c_str(), member1.name.c_str(), member2.name.c_str()); in areMatchingUniformBlocks()
1282 for (size_t blockMemberIndex = firstBlockMemberIndex; blockMemberIndex < lastBlockMemberIndex; in defineInterfaceBlock() local1283 ++blockMemberIndex) in defineInterfaceBlock()1285 blockIndexes.push_back(static_cast<unsigned int>(blockMemberIndex)); in defineInterfaceBlock()
494 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++) in AreMatchingInterfaceBlocks() local496 const sh::ShaderVariable &member1 = interfaceBlock1.fields[blockMemberIndex]; in AreMatchingInterfaceBlocks()497 const sh::ShaderVariable &member2 = interfaceBlock2.fields[blockMemberIndex]; in AreMatchingInterfaceBlocks()737 for (size_t blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++) in LoadShaderVariableBuffer() local
3333 int blockMemberIndex = blockMemberLookup(type, name, index); in uniformRegister() local3334 if(blockMemberIndex == -1) in uniformRegister()3340 index = blockMemberIndex; in uniformRegister()