Searched refs:blockPos (Results 1 – 2 of 2) sorted by relevance
2516 const IVec3 blockPos (blockX, blockY, blockZ); in decompress() local2517 const deUint8* const blockPtr = src + componentSum(blockPos * blockPitches); in decompress()2518 …const IVec3 copySize (de::min(blockPixelSize.x(), dst.getWidth() - blockPos.x() * blockPixelSi… in decompress()2519 de::min(blockPixelSize.y(), dst.getHeight() - blockPos.y() * blockPixelSize.y()), in decompress()2520 de::min(blockPixelSize.z(), dst.getDepth() - blockPos.z() * blockPixelSize.z())); in decompress()2521 const IVec3 dstPixelPos = blockPos * blockPixelSize; in decompress()
1046 const IVec3 blockPos (0, y, z); in copyImageData() local1047 …const deUint8* const srcPtr = srcLevelData.getElementPtr(sumComponents((srcTexelPos + blockPos) … in copyImageData()1048 …deUint8* const dstPtr = dstLevelData.getElementPtr(sumComponents((dstTexelPos + blockPos) * ds… in copyImageData()