Searched refs:bottomNormal (Results 1 – 2 of 2) sorted by relevance
253 static inline SkPoint3 bottomNormal(int m[9], SkScalar surfaceScale) { in bottomNormal() function366 *dptr++ = lightingType.light(bottomNormal(m, surfaceScale), surfaceToLight, in lightBitmap()
249 static inline SkPoint3 bottomNormal(int m[9], SkScalar surfaceScale) { in bottomNormal() function362 *dptr++ = lightingType.light(bottomNormal(m, surfaceScale), surfaceToLight, in lightBitmap()