Searched refs:boundImageUnits (Results 1 – 6 of 6) sorted by relevance
406 imageBinding.boundImageUnits[elementIndex] = stream->readInt<unsigned int>(); in load()591 stream->writeInt(imageBinding.boundImageUnits.size()); in save()593 for (size_t i = 0; i < imageBinding.boundImageUnits.size(); ++i) in save()595 stream->writeInt(imageBinding.boundImageUnits[i]); in save()783 for (GLint imageUnit : imageBinding.boundImageUnits) in updateActiveImages()
58 std::vector<GLuint> boundImageUnits; member
1163 : textureType(textureTypeIn), boundImageUnits(count, 0) in ImageBinding()1170 boundImageUnits.push_back(imageUnit + static_cast<GLuint>(index)); in ImageBinding()2930 const std::vector<GLuint> &boundImageUnits = imageBindings[imageIndex].boundImageUnits; in getImageUniformBinding() local2931 return boundImageUnits[uniformLocation.arrayIndex]; in getImageUniformBinding()
9513 for (GLuint binding : imageBinding.boundImageUnits) in updateActiveImageUnitIndices()
589 uint32_t arraySize = static_cast<uint32_t>(imageBinding.boundImageUnits.size()); in addImageDescriptorSetDesc()1412 uint32_t arraySize = static_cast<uint32_t>(imageBinding.boundImageUnits.size()); in updateImagesDescriptorSet()1434 GLuint imageUnit = imageBinding.boundImageUnits[arrayElement]; in updateImagesDescriptorSet()1460 GLuint imageUnit = imageBinding.boundImageUnits[arrayElement]; in updateImagesDescriptorSet()
1102 if (locationRef.arrayIndex < imageBinding.boundImageUnits.size()) in markUnusedUniformLocations()1105 imageBinding.boundImageUnits.resize(locationRef.arrayIndex); in markUnusedUniformLocations()