Searched refs:bound_handles (Results 1 – 1 of 1) sorted by relevance
435 struct st_bound_handles *bound_handles = &st->bound_texture_handles[shader]; in st_destroy_bound_texture_handles_per_stage() local439 if (likely(!bound_handles->num_handles)) in st_destroy_bound_texture_handles_per_stage()442 for (i = 0; i < bound_handles->num_handles; i++) { in st_destroy_bound_texture_handles_per_stage()443 uint64_t handle = bound_handles->handles[i]; in st_destroy_bound_texture_handles_per_stage()448 free(bound_handles->handles); in st_destroy_bound_texture_handles_per_stage()449 bound_handles->handles = NULL; in st_destroy_bound_texture_handles_per_stage()450 bound_handles->num_handles = 0; in st_destroy_bound_texture_handles_per_stage()475 struct st_bound_handles *bound_handles = &st->bound_image_handles[shader]; in st_destroy_bound_image_handles_per_stage() local479 if (likely(!bound_handles->num_handles)) in st_destroy_bound_image_handles_per_stage()482 for (i = 0; i < bound_handles->num_handles; i++) { in st_destroy_bound_image_handles_per_stage()[all …]