Searched refs:bound_sampler (Results 1 – 7 of 7) sorted by relevance
74 || this->flags.q.bound_sampler in has_layout()201 if (state->default_uniform_qualifier->flags.q.bound_sampler) { in merge_bindless_qualifier()203 state->default_uniform_qualifier->flags.q.bound_sampler = false; in merge_bindless_qualifier()441 if (q.flags.q.bound_sampler) in merge_qualifier()442 this->flags.q.bound_sampler = true; in merge_qualifier()488 q.flags.q.bound_sampler || in merge_qualifier()899 bad.flags.q.bound_sampler ? " bound_sampler" : "", in validate_flags()
1790 bool bound_sampler, bound_image; in link_bindless_layout_qualifiers() local1793 bound_sampler = bound_image = false; in link_bindless_layout_qualifiers()1802 if (shader->bound_sampler) in link_bindless_layout_qualifiers()1803 bound_sampler = true; in link_bindless_layout_qualifiers()1807 if ((bindless_sampler && bound_sampler) || in link_bindless_layout_qualifiers()
653 unsigned bound_sampler:1; member
1646 if (match_layout_qualifier($1, "bound_sampler", state) == 0)1647 $$.flags.q.bound_sampler = 1;
1941 shader->bound_sampler = state->bound_sampler_specified; in set_shader_inout_layout()
3589 qual->flags.q.bound_sampler || in apply_bindless_qualifier_to_variable()3613 if ((qual->flags.q.bindless_sampler || qual->flags.q.bound_sampler) && in apply_bindless_qualifier_to_variable()3637 var->data.bound = qual->flags.q.bound_sampler || in apply_bindless_qualifier_to_variable()
2683 bool bound_sampler; member