Searched refs:box_u (Results 1 – 2 of 2) sorted by relevance
2379 const float box_u = 2.0f / d * sqrtf(d*C*F); /* box_u -> half of bbox with */ in img_filter_2d_ewa() local2417 const int u0 = (int) floorf(tex_u - box_u); in img_filter_2d_ewa()2418 const int u1 = (int) ceilf(tex_u + box_u); in img_filter_2d_ewa()
1682 GLfloat box_u = 2.0f / d * sqrtf(d*C*F); /* box_u -> half of bbox with */ in sample_2d_ewa() local1685 GLint u0 = (GLint) floorf(tex_u - box_u); in sample_2d_ewa()1686 GLint u1 = (GLint) ceilf (tex_u + box_u); in sample_2d_ewa()