Searched refs:box_v (Results 1 – 2 of 2) sorted by relevance
2380 const float box_v = 2.0f / d * sqrtf(A*d*F); /* box_v -> half of bbox height */ in img_filter_2d_ewa() local2419 const int v0 = (int) floorf(tex_v - box_v); in img_filter_2d_ewa()2420 const int v1 = (int) ceilf(tex_v + box_v); in img_filter_2d_ewa()
1683 GLfloat box_v = 2.0f / d * sqrtf(A*d*F); /* box_v -> half of bbox height */ in sample_2d_ewa() local1687 GLint v0 = (GLint) floorf(tex_v - box_v); in sample_2d_ewa()1688 GLint v1 = (GLint) ceilf (tex_v + box_v); in sample_2d_ewa()