Searched refs:brightness_factor (Results 1 – 4 of 4) sorted by relevance
339 double brightness_factor; member438 stats->brightness_factor += 1.0 + (0.01 * (DARK_THRESH - level_sample)); in firstpass_intra_prediction()440 stats->brightness_factor += 1.0; in firstpass_intra_prediction()764 fps.weight = stats->intra_factor * stats->brightness_factor; in update_firstpass_stats()1024 stats.brightness_factor = stats.brightness_factor / (double)num_mbs; in av1_first_pass()
58 double brightness_factor; member
684 first_tile_col->fp_data.brightness_factor = 0; in accumulate_floating_point_stats()691 first_tile_col->fp_data.brightness_factor += in accumulate_floating_point_stats()725 fp_acc_data->brightness_factor = in first_pass_stat_calc()726 fp_acc_data->brightness_factor / (double)num_mbs; in first_pass_stat_calc()727 fps->weight = fp_acc_data->intra_factor * fp_acc_data->brightness_factor; in first_pass_stat_calc()784 this_tile->fp_data.brightness_factor += fp_acc_data->brightness_factor; in accumulate_fp_mb_row_stat()1003 fp_acc_data->brightness_factor += mb_brightness_factor; in vp9_first_pass_encode_tile_mb_row()1008 fp_acc_data->brightness_factor += 1.0; in vp9_first_pass_encode_tile_mb_row()
232 tile_data->fp_data.brightness_factor += in accumulate_fp_tile_stat()233 tile_data_t->fp_data.brightness_factor; in accumulate_fp_tile_stat()