/external/mesa3d/src/gallium/drivers/nouveau/nv50/ |
D | nv50_context.c | 135 nouveau_bufctx_del(&nv50->bufctx_3d); in nv50_context_unreference_resources() 203 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB); in nv50_invalidate_resource_storage() 213 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB); in nv50_invalidate_resource_storage() 229 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_VERTEX); in nv50_invalidate_resource_storage() 241 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TEXTURES); in nv50_invalidate_resource_storage() 256 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_CB(s, i)); in nv50_invalidate_resource_storage() 294 &nv50->bufctx_3d); in nv50_create() 361 BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->code); in nv50_create() 362 BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->uniforms); in nv50_create() 363 BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->txc); in nv50_create() [all …]
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D | nv50_vbo.c | 223 BCTX_REFN_bo(nv50->bufctx_3d, 3D_VERTEX_TMP, NOUVEAU_BO_GART | in nv50_upload_user_buffers() 262 BCTX_REFN_bo(nv50->bufctx_3d, 3D_VERTEX_TMP, bo_flags, bo); in nv50_update_user_vbufs() 279 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_VERTEX_TMP); in nv50_release_user_vbufs() 388 BCTX_REFN(nv50->bufctx_3d, 3D_VERTEX, buf, RD); in nv50_vertex_arrays_validate() 752 nv50_bufctx_fence(screen->cur_ctx->bufctx_3d, true); in nv50_draw_vbo_kick_notify() 764 BCTX_REFN(nv50->bufctx_3d, 3D_INDEX, nv04_resource(info->index.resource), RD); in nv50_draw_vbo() 892 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_INDEX); in nv50_draw_vbo()
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D | nv50_state_validate.c | 28 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB); in nv50_validate_fb() 93 BCTX_REFN(nv50->bufctx_3d, 3D_FB, &mt->base, WR); in nv50_validate_fb() 121 BCTX_REFN(nv50->bufctx_3d, 3D_FB, &mt->base, WR); in nv50_validate_fb() 574 nv50->bufctx_3d); in nv50_state_validate_3d() 578 nv50_bufctx_fence(nv50->bufctx_3d, true); in nv50_state_validate_3d()
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D | nv50_shader_state.c | 99 BCTX_REFN(nv50->bufctx_3d, 3D_CB(s, i), res, RD); in nv50_constbufs_validate() 137 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TLS); in nv50_program_update_context_state() 139 BCTX_REFN_bo(nv50->bufctx_3d, 3D_TLS, flags, nv50->screen->tls_bo); in nv50_program_update_context_state() 144 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TLS); in nv50_program_update_context_state() 722 BCTX_REFN(nv50->bufctx_3d, 3D_SO, buf, WR); in nv50_stream_output_validate()
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D | nv50_state.c | 720 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TEXTURES); in nv50_stage_set_sampler_views() 908 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_CB(s, i)); in nv50_set_constant_buffer() 997 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB); in nv50_set_framebuffer_state() 1076 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_VERTEX); in nv50_set_vertex_buffers() 1226 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_SO); in nv50_set_stream_output_targets()
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D | nv50_context.h | 118 struct nouveau_bufctx *bufctx_3d; member
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D | nv50_surface.c | 1285 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB); in nv50_blitctx_pre_blit() 1286 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TEXTURES); in nv50_blitctx_pre_blit() 1333 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB); in nv50_blitctx_post_blit() 1334 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TEXTURES); in nv50_blitctx_post_blit()
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D | nv50_tex.c | 301 BCTX_REFN(nv50->bufctx_3d, 3D_TEXTURES, res, RD); in nv50_validate_tic()
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/external/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
D | nvc0_context.c | 148 nouveau_bufctx_del(&nvc0->bufctx_3d); in nvc0_context_unreference_resources() 258 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB); in nvc0_invalidate_resource_storage() 268 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB); in nvc0_invalidate_resource_storage() 278 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX); in nvc0_invalidate_resource_storage() 294 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i)); in nvc0_invalidate_resource_storage() 314 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_CB(s, i)); in nvc0_invalidate_resource_storage() 331 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_BUF); in nvc0_invalidate_resource_storage() 348 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_SUF); in nvc0_invalidate_resource_storage() 387 &nvc0->bufctx_3d); in nvc0_create() 462 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->uniform_bo); in nvc0_create() [all …]
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D | nvc0_vbo.c | 223 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX_TMP); in nvc0_release_user_vbufs() 258 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, bo_flags, bo); in nvc0_update_user_vbufs() 293 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, bo_flags, bo); in nvc0_update_user_vbufs_shared() 373 BCTX_REFN(nvc0->bufctx_3d, 3D_VTX, res, RD); in nvc0_validate_vertex_buffers() 421 BCTX_REFN(nvc0->bufctx_3d, 3D_VTX, buf, RD); in nvc0_validate_vertex_buffers_shared() 444 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX); in nvc0_vertex_arrays_validate() 990 BCTX_REFN(nvc0->bufctx_3d, 3D_IDX, buf, RD); in nvc0_draw_vbo() 994 nvc0_add_resident(nvc0->bufctx_3d, NVC0_BIND_3D_BINDLESS, resident->buf, in nvc0_draw_vbo() 999 nvc0_add_resident(nvc0->bufctx_3d, NVC0_BIND_3D_BINDLESS, resident->buf, in nvc0_draw_vbo() 1003 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_TEXT, vram_domain | NOUVEAU_BO_RD, in nvc0_draw_vbo() [all …]
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D | nvc0_shader_state.c | 40 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_TLS, flags, nvc0->screen->tls); in nvc0_program_update_context_state() 44 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TLS); in nvc0_program_update_context_state() 350 BCTX_REFN(nvc0->bufctx_3d, 3D_TFB, buf, WR); in nvc0_tfb_validate()
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D | nvc0_state_validate.c | 204 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB); in nvc0_validate_fb() 267 BCTX_REFN(nvc0->bufctx_3d, 3D_FB, res, WR); in nvc0_validate_fb() 298 BCTX_REFN(nvc0->bufctx_3d, 3D_FB, &mt->base, WR); in nvc0_validate_fb() 611 BCTX_REFN(nvc0->bufctx_3d, 3D_CB(s, i), res, RD); in nvc0_constbufs_validate() 655 BCTX_REFN(nvc0->bufctx_3d, 3D_BUF, res, RDWR); in nvc0_validate_buffers() 1000 nvc0->bufctx_3d); in nvc0_state_validate_3d() 1004 nvc0_bufctx_fence(nvc0, nvc0->bufctx_3d, true); in nvc0_state_validate_3d()
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D | nvc0_state.c | 547 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i)); in nvc0_stage_set_sampler_views() 560 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i)); in nvc0_stage_set_sampler_views() 797 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_CB(s, i)); in nvc0_set_constant_buffer() 889 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB); in nvc0_set_framebuffer_state() 997 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX); in nvc0_set_vertex_buffers() 1138 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TFB); in nvc0_set_transform_feedback_targets() 1169 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_SUF); in nvc0_bind_surfaces_range() 1268 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_SUF); in nvc0_bind_images_range() 1333 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_BUF); in nvc0_bind_buffers_range()
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D | nvc0_surface.c | 1095 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB); in nvc0_blitctx_pre_blit() 1096 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 0)); in nvc0_blitctx_pre_blit() 1097 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 1)); in nvc0_blitctx_pre_blit() 1153 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX_TMP); in nvc0_blitctx_post_blit() 1154 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEXT); in nvc0_blitctx_post_blit() 1155 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB); in nvc0_blitctx_post_blit() 1156 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 0)); in nvc0_blitctx_post_blit() 1157 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(4, 1)); in nvc0_blitctx_post_blit() 1295 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, in nvc0_blit_3d() 1297 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_TEXT, in nvc0_blit_3d()
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D | nvc0_vbo_translate.c | 239 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, NOUVEAU_BO_GART | NOUVEAU_BO_RD, in nvc0_push_setup_vertex_array() 649 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX_TMP); in nvc0_push_vbo() 724 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, NOUVEAU_BO_GART | NOUVEAU_BO_RD, in nvc0_push_upload_vertex_ids()
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D | nvc0_compute.c | 170 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i)); in nvc0_compute_validate_textures() 351 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_SUF); in nvc0_compute_validate_surfaces()
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D | nvc0_tex.c | 530 BCTX_REFN(nvc0->bufctx_3d, 3D_TEX(s, i), res, RD); in nvc0_validate_tic() 588 BCTX_REFN(nvc0->bufctx_3d, 3D_TEX(s, i), res, RD); in nve4_validate_tic() 1197 BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RDWR); in nvc0_validate_suf() 1269 BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RD); in gm107_validate_surfaces() 1311 BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RDWR); in nve4_update_surface_bindings()
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D | nvc0_context.h | 178 struct nouveau_bufctx *bufctx_3d; member
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D | nve4_compute.c | 1018 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i)); in nve4_compute_validate_textures()
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