Home
last modified time | relevance | path

Searched refs:bufferGL (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DTransformFeedbackGL.cpp85 const BufferGL *bufferGL = GetImplAs<BufferGL>(binding.get()); in bindIndexedBuffer() local
91 bufferGL->getBufferID())); in bindIndexedBuffer()
99 bufferGL->getBufferID(), binding.getOffset(), binding.getSize())); in bindIndexedBuffer()
105 bufferGL->getBufferID())); in bindIndexedBuffer()
DStateManagerGL.cpp775 const BufferGL *bufferGL = GetImplAs<BufferGL>(drawIndirectBuffer); in updateDrawIndirectBufferBinding() local
776 bindBuffer(gl::BufferBinding::DrawIndirect, bufferGL->getBufferID()); in updateDrawIndirectBufferBinding()
786 const BufferGL *bufferGL = GetImplAs<BufferGL>(dispatchIndirectBuffer); in updateDispatchIndirectBufferBinding() local
787 bindBuffer(gl::BufferBinding::DispatchIndirect, bufferGL->getBufferID()); in updateDispatchIndirectBufferBinding()
955 BufferGL *bufferGL = GetImplAs<BufferGL>(shaderStorageBuffer.get()); in updateProgramStorageBufferBindings() local
959 bindBufferBase(gl::BufferBinding::ShaderStorage, binding, bufferGL->getBufferID()); in updateProgramStorageBufferBindings()
963 bindBufferRange(gl::BufferBinding::ShaderStorage, binding, bufferGL->getBufferID(), in updateProgramStorageBufferBindings()
984 BufferGL *bufferGL = GetImplAs<BufferGL>(uniformBuffer.get()); in updateProgramUniformBufferBindings() local
988 bindBufferBase(gl::BufferBinding::Uniform, binding, bufferGL->getBufferID()); in updateProgramUniformBufferBindings()
992 bindBufferRange(gl::BufferBinding::Uniform, binding, bufferGL->getBufferID(), in updateProgramUniformBufferBindings()
[all …]
/external/angle/src/libANGLE/renderer/vulkan/
DVertexArrayVk.cpp484 gl::Buffer *bufferGL = mState.getElementArrayBuffer(); in syncState() local
485 if (bufferGL && bufferGL->getSize() > 0) in syncState()
489 BufferVk *bufferVk = vk::GetImpl(bufferGL); in syncState()
600 gl::Buffer *bufferGL = binding.getBuffer().get(); in syncDirtyAttrib() local
603 (binding.getDivisor() > renderer->getMaxVertexAttribDivisor()) || (bufferGL == nullptr); in syncDirtyAttrib()
609 BufferVk *bufferVk = vk::GetImpl(bufferGL); in syncDirtyAttrib()
615 gl::IsStaticBufferUsage(bufferGL->getUsage()) && in syncDirtyAttrib()
633 INFO() << "Compressing vertex data in buffer " << bufferGL->id().value in syncDirtyAttrib()
DContextVk.cpp305 const gl::Buffer *bufferGL = binding.get(); in AppendBufferVectorToDesc() local
307 if (!bufferGL) in AppendBufferVectorToDesc()
313 BufferVk *bufferVk = vk::GetImpl(bufferGL); in AppendBufferVectorToDesc()
/external/angle/src/libANGLE/renderer/metal/
DVertexArrayMtl.mm614 gl::Buffer *bufferGL = binding.getBuffer().get();
617 if (bufferGL)
619 BufferMtl *bufferMtl = mtl::GetImpl(bufferGL);
/external/deqp/modules/gles31/functional/
Des31fShaderImageLoadStoreTests.cpp1040 deUint32 bufferGL, in readBufferTextureWithMappingAndVerify() argument
1050 glLog.glBindBuffer(GL_TEXTURE_BUFFER, bufferGL); in readBufferTextureWithMappingAndVerify()
1064 deUint32 bufferGL, in readTextureAndVerify() argument
1071 …return readBufferTextureWithMappingAndVerify(renderCtx, glLog, bufferGL, textureFormat, imageSize.… in readTextureAndVerify()