Home
last modified time | relevance | path

Searched refs:bufferIDs (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DSemaphoreGL.cpp84 gl::BarrierVector<GLuint> bufferIDs(bufferBarriers.size()); in wait() local
85 GatherNativeBufferIDs(bufferBarriers, &bufferIDs); in wait()
92 functions->waitSemaphoreEXT(mSemaphoreID, static_cast<GLuint>(bufferIDs.size()), in wait()
93 bufferIDs.data(), static_cast<GLuint>(textureIDs.size()), in wait()
105 gl::BarrierVector<GLuint> bufferIDs(bufferBarriers.size()); in signal() local
106 GatherNativeBufferIDs(bufferBarriers, &bufferIDs); in signal()
113 functions->signalSemaphoreEXT(mSemaphoreID, static_cast<GLuint>(bufferIDs.size()), in signal()
114 bufferIDs.data(), static_cast<GLuint>(textureIDs.size()), in signal()
/external/deqp/modules/gles3/performance/
Des3pBufferDataUploadTests.cpp2026 deUint32 bufferIDs[numRandomBuffers] = {0}; in iterate() local
2040 gl.genBuffers(1, &bufferIDs[randomBufferNdx]); in iterate()
2041 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]); in iterate()
2053 gl.deleteBuffers(1, &bufferIDs[randomBufferNdx]); in iterate()
2077 deUint32 bufferIDs[numRandomBuffers] = {0}; in iterate() local
2084 gl.genBuffers(1, &bufferIDs[randomBufferNdx]); in iterate()
2085 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]); in iterate()
2090 gl.deleteBuffers(1, &bufferIDs[randomBufferNdx]); in iterate()
2097 deUint32 bufferIDs[numRandomBuffers] = {0}; in iterate() local
2105 gl.genBuffers(1, &bufferIDs[randomBufferNdx]); in iterate()
[all …]
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp4439 const gl::BufferID *bufferIDs = in maybeCapturePreCallUpdates() local
4448 const auto &bufferDataInfo = mBufferDataMap.find(bufferIDs[i]); in maybeCapturePreCallUpdates()
4456 resourceTracker.setDeletedBuffer(bufferIDs[i]); in maybeCapturePreCallUpdates()
4465 const gl::BufferID *bufferIDs = in maybeCapturePreCallUpdates() local
4476 resourceTracker.setGennedBuffer(bufferIDs[i]); in maybeCapturePreCallUpdates()