Searched refs:bufferIDs (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/libANGLE/renderer/gl/ |
D | SemaphoreGL.cpp | 84 gl::BarrierVector<GLuint> bufferIDs(bufferBarriers.size()); in wait() local 85 GatherNativeBufferIDs(bufferBarriers, &bufferIDs); in wait() 92 functions->waitSemaphoreEXT(mSemaphoreID, static_cast<GLuint>(bufferIDs.size()), in wait() 93 bufferIDs.data(), static_cast<GLuint>(textureIDs.size()), in wait() 105 gl::BarrierVector<GLuint> bufferIDs(bufferBarriers.size()); in signal() local 106 GatherNativeBufferIDs(bufferBarriers, &bufferIDs); in signal() 113 functions->signalSemaphoreEXT(mSemaphoreID, static_cast<GLuint>(bufferIDs.size()), in signal() 114 bufferIDs.data(), static_cast<GLuint>(textureIDs.size()), in signal()
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/external/deqp/modules/gles3/performance/ |
D | es3pBufferDataUploadTests.cpp | 2026 deUint32 bufferIDs[numRandomBuffers] = {0}; in iterate() local 2040 gl.genBuffers(1, &bufferIDs[randomBufferNdx]); in iterate() 2041 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]); in iterate() 2053 gl.deleteBuffers(1, &bufferIDs[randomBufferNdx]); in iterate() 2077 deUint32 bufferIDs[numRandomBuffers] = {0}; in iterate() local 2084 gl.genBuffers(1, &bufferIDs[randomBufferNdx]); in iterate() 2085 gl.bindBuffer(GL_ARRAY_BUFFER, bufferIDs[randomBufferNdx]); in iterate() 2090 gl.deleteBuffers(1, &bufferIDs[randomBufferNdx]); in iterate() 2097 deUint32 bufferIDs[numRandomBuffers] = {0}; in iterate() local 2105 gl.genBuffers(1, &bufferIDs[randomBufferNdx]); in iterate() [all …]
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/external/angle/src/libANGLE/capture/ |
D | FrameCapture.cpp | 4439 const gl::BufferID *bufferIDs = in maybeCapturePreCallUpdates() local 4448 const auto &bufferDataInfo = mBufferDataMap.find(bufferIDs[i]); in maybeCapturePreCallUpdates() 4456 resourceTracker.setDeletedBuffer(bufferIDs[i]); in maybeCapturePreCallUpdates() 4465 const gl::BufferID *bufferIDs = in maybeCapturePreCallUpdates() local 4476 resourceTracker.setGennedBuffer(bufferIDs[i]); in maybeCapturePreCallUpdates()
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