Searched refs:bufferLocation (Results 1 – 2 of 2) sorted by relevance
201 D3D12_GPU_VIRTUAL_ADDRESS bufferLocation);203 D3D12_GPU_DESCRIPTOR_HANDLE bufferLocation);205 D3D12_GPU_VIRTUAL_ADDRESS bufferLocation);207 D3D12_GPU_DESCRIPTOR_HANDLE bufferLocation);
545 unsigned int rootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS bufferLocation) { in setGraphicsRootConstantBufferView() argument548 if (bufferLocation != fCurrentGraphicsConstantBufferAddress) { in setGraphicsRootConstantBufferView()549 fCommandList->SetGraphicsRootConstantBufferView(rootParameterIndex, bufferLocation); in setGraphicsRootConstantBufferView()550 fCurrentGraphicsConstantBufferAddress = bufferLocation; in setGraphicsRootConstantBufferView()555 unsigned int rootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS bufferLocation) { in setComputeRootConstantBufferView() argument558 if (bufferLocation != fCurrentComputeConstantBufferAddress) { in setComputeRootConstantBufferView()559 fCommandList->SetComputeRootConstantBufferView(rootParameterIndex, bufferLocation); in setComputeRootConstantBufferView()560 fCurrentComputeConstantBufferAddress = bufferLocation; in setComputeRootConstantBufferView()