Searched refs:bufferRowLengthInUints (Results 1 – 1 of 1) sorted by relevance
2431 uint32_t bufferRowLengthInUints = UnsignedCeilDivide(params.blitArea.width, sizeof(uint32_t)); in stencilBlitResolveNoShaderExport() local2432 VkDeviceSize bufferSize = bufferRowLengthInUints * sizeof(uint32_t) * params.blitArea.height; in stencilBlitResolveNoShaderExport()2464 shaderParams.destPitch = bufferRowLengthInUints; in stencilBlitResolveNoShaderExport()2578 commandBuffer->dispatch(UnsignedCeilDivide(bufferRowLengthInUints, 8), in stencilBlitResolveNoShaderExport()2594 region.bufferRowLength = bufferRowLengthInUints * sizeof(uint32_t); in stencilBlitResolveNoShaderExport()