Searched refs:bufferSRV (Results 1 – 2 of 2) sorted by relevance
186 const d3d11::ShaderResourceView *bufferSRV = nullptr; in copyBufferToTexture() local187 ANGLE_TRY(bufferStorage11->getSRV(context, srvFormat, &bufferSRV)); in copyBufferToTexture()188 ASSERT(bufferSRV != nullptr); in copyBufferToTexture()205 stateManager->setShaderResource(gl::ShaderType::Fragment, 0, bufferSRV); in copyBufferToTexture()
3666 const d3d11::ShaderResourceView *bufferSRV = nullptr; in syncUniformBuffersForShader() local3669 cache.structureByteStride, &bufferSRV)); in syncUniformBuffersForShader()3671 ASSERT(bufferSRV->valid()); in syncUniformBuffersForShader()3672 setShaderResourceInternal(shaderType, cache.registerIndex, bufferSRV); in syncUniformBuffersForShader()