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Searched refs:bufferSRV (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DPixelTransfer11.cpp186 const d3d11::ShaderResourceView *bufferSRV = nullptr; in copyBufferToTexture() local
187 ANGLE_TRY(bufferStorage11->getSRV(context, srvFormat, &bufferSRV)); in copyBufferToTexture()
188 ASSERT(bufferSRV != nullptr); in copyBufferToTexture()
205 stateManager->setShaderResource(gl::ShaderType::Fragment, 0, bufferSRV); in copyBufferToTexture()
DStateManager11.cpp3666 const d3d11::ShaderResourceView *bufferSRV = nullptr; in syncUniformBuffersForShader() local
3669 cache.structureByteStride, &bufferSRV)); in syncUniformBuffersForShader()
3671 ASSERT(bufferSRV->valid()); in syncUniformBuffersForShader()
3672 setShaderResourceInternal(shaderType, cache.registerIndex, bufferSRV); in syncUniformBuffersForShader()