Searched refs:bufferSRVDesc (Results 1 – 1 of 1) sorted by relevance
1393 D3D11_SHADER_RESOURCE_VIEW_DESC bufferSRVDesc; in getSRVForFormat() local1394 bufferSRVDesc.Buffer.ElementOffset = 0; in getSRVForFormat()1395 bufferSRVDesc.Buffer.ElementWidth = static_cast<UINT>(mBufferSize) / dxgiFormatInfo.pixelBytes; in getSRVForFormat()1396 bufferSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER; in getSRVForFormat()1397 bufferSRVDesc.Format = srvFormat; in getSRVForFormat()1399 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), bufferSRVDesc, in getSRVForFormat()1512 D3D11_SHADER_RESOURCE_VIEW_DESC bufferSRVDesc = {}; in getStructuredBufferRangeSRV() local1513 bufferSRVDesc.BufferEx.NumElements = structureByteStride == 0u ? 1 : size / structureByteStride; in getStructuredBufferRangeSRV()1514 bufferSRVDesc.BufferEx.FirstElement = 0; in getStructuredBufferRangeSRV()1515 bufferSRVDesc.BufferEx.Flags = 0; in getStructuredBufferRangeSRV()[all …]