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Searched refs:bufferStatus (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcInternalformatTests.cpp1006 GLenum bufferStatus = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in iterate() local
1007 if (bufferStatus != GL_FRAMEBUFFER_COMPLETE) in iterate()
1380 GLenum bufferStatus = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in createFramebuffer() local
1381 if (bufferStatus == GL_FRAMEBUFFER_UNSUPPORTED) in createFramebuffer()
1386 else if (bufferStatus != GL_FRAMEBUFFER_COMPLETE) in createFramebuffer()