Searched refs:bufferStatus (Results 1 – 1 of 1) sorted by relevance
1006 GLenum bufferStatus = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in iterate() local1007 if (bufferStatus != GL_FRAMEBUFFER_COMPLETE) in iterate()1380 GLenum bufferStatus = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in createFramebuffer() local1381 if (bufferStatus == GL_FRAMEBUFFER_UNSUPPORTED) in createFramebuffer()1386 else if (bufferStatus != GL_FRAMEBUFFER_COMPLETE) in createFramebuffer()