Searched refs:bufferStrides (Results 1 – 3 of 3) sorted by relevance
82 const std::vector<GLsizei> &bufferStrides =101 (bufferBinding.getOffset() + drawCallVertexOffset * bufferStrides[bufferIndex]) /
302 const std::vector<GLsizei> &bufferStrides = programState.getTransformFeedbackStrides();338 xfbOut += GenerateTransformFeedbackVaryingOutput(varying, info, bufferStrides[bufferIndex],
315 const std::vector<GLsizei> &bufferStrides = executable->getTransformFeedbackStrides(); in getBufferOffsets() local331 (offsetFromDescriptor + drawCallVertexOffset * bufferStrides[bufferIndex]) / in getBufferOffsets()