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Searched refs:bufferVariable (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/
Dqueryutils.cpp1923 const BufferVariable &bufferVariable = program->getBufferVariableByIndex(index); in GetBufferVariableResourceProperty() local
1929 return GetCommonVariableProperty(bufferVariable, prop); in GetBufferVariableResourceProperty()
1932 return bufferVariable.bufferIndex; in GetBufferVariableResourceProperty()
1935 return bufferVariable.blockInfo.offset; in GetBufferVariableResourceProperty()
1938 return bufferVariable.blockInfo.arrayStride; in GetBufferVariableResourceProperty()
1941 return bufferVariable.blockInfo.matrixStride; in GetBufferVariableResourceProperty()
1944 return static_cast<GLint>(bufferVariable.blockInfo.isRowMajorMatrix); in GetBufferVariableResourceProperty()
1947 return bufferVariable.isActive(ShaderType::Vertex); in GetBufferVariableResourceProperty()
1950 return bufferVariable.isActive(ShaderType::Fragment); in GetBufferVariableResourceProperty()
1953 return bufferVariable.isActive(ShaderType::Compute); in GetBufferVariableResourceProperty()
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DProgram.cpp4638 for (const BufferVariable &bufferVariable : mState.getBufferVariables()) in serialize() local
4640 WriteBufferVariable(&stream, bufferVariable); in serialize()
4732 BufferVariable bufferVariable; in deserialize() local
4733 LoadBufferVariable(&stream, &bufferVariable); in deserialize()
4734 mState.mBufferVariables.push_back(bufferVariable); in deserialize()
/external/angle/src/libANGLE/capture/
Dframe_capture_utils.cpp1073 for (const gl::BufferVariable &bufferVariable : bufferVariables) in SerializeBufferVariablesVector() local
1076 json->addScalar("BufferIndex", bufferVariable.bufferIndex); in SerializeBufferVariablesVector()
1077 SerializeBlockMemberInfo(json, bufferVariable.blockInfo); in SerializeBufferVariablesVector()
1078 json->addScalar("TopLevelArraySize", bufferVariable.topLevelArraySize); in SerializeBufferVariablesVector()
1079 SerializeActiveVariable(json, bufferVariable); in SerializeBufferVariablesVector()
1080 SerializeShaderVariable(json, bufferVariable); in SerializeBufferVariablesVector()