Searched refs:buffer_overrun (Results 1 – 2 of 2) sorted by relevance
16 SHADER compute buffer_overrun GLSL55 ATTACH buffer_overrun56 SHADER_OPTIMIZATION buffer_overrun
219 uint32_t buffer_overrun; member867 ND_TCHECK(ptr->buffer_overrun); in pptp_wen_print()868 ND_PRINT((ndo, " BUFFER_OVERRUN(%u)", EXTRACT_32BITS(&ptr->buffer_overrun))); in pptp_wen_print()