Searched refs:build_and_check (Results 1 – 1 of 1) sorted by relevance
87 static GLint build_and_check(GLenum shader_type, const char *buf) in build_and_check() function278 return build_and_check(GL_FRAGMENT_SHADER, shader_buf); in blit_build_frag_tex_col()301 return build_and_check(GL_FRAGMENT_SHADER, shader_buf); in blit_build_frag_depth()386 blit_ctx->vs = build_and_check(GL_VERTEX_SHADER, in vrend_renderer_init_blit_ctx()