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Searched refs:build_pipeline (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_meta_blit.c35 build_pipeline(struct radv_device *device,
446 …VkResult ret = build_pipeline(device, src_iview->aspect_mask, translate_sampler_dim(src_image->typ… in meta_emit_blit()
808 build_pipeline(struct radv_device *device, in build_pipeline() function
1048 …result = build_pipeline(device, VK_IMAGE_ASPECT_COLOR_BIT, GLSL_SAMPLER_DIM_1D, key, &device->meta… in radv_device_init_meta_blit_color()
1052 …result = build_pipeline(device, VK_IMAGE_ASPECT_COLOR_BIT, GLSL_SAMPLER_DIM_2D, key, &device->meta… in radv_device_init_meta_blit_color()
1056 …result = build_pipeline(device, VK_IMAGE_ASPECT_COLOR_BIT, GLSL_SAMPLER_DIM_3D, key, &device->meta… in radv_device_init_meta_blit_color()
1128 …result = build_pipeline(device, VK_IMAGE_ASPECT_DEPTH_BIT, GLSL_SAMPLER_DIM_1D, 0, &device->meta_s… in radv_device_init_meta_blit_depth()
1132 …result = build_pipeline(device, VK_IMAGE_ASPECT_DEPTH_BIT, GLSL_SAMPLER_DIM_2D, 0, &device->meta_s… in radv_device_init_meta_blit_depth()
1136 …result = build_pipeline(device, VK_IMAGE_ASPECT_DEPTH_BIT, GLSL_SAMPLER_DIM_3D, 0, &device->meta_s… in radv_device_init_meta_blit_depth()
1206 …result = build_pipeline(device, VK_IMAGE_ASPECT_STENCIL_BIT, GLSL_SAMPLER_DIM_1D, 0, &device->meta… in radv_device_init_meta_blit_stencil()
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/external/skqp/src/core/
DSkRasterPipeline.cpp258 SkRasterPipeline::StartPipelineFn SkRasterPipeline::build_pipeline(void** ip) const { in build_pipeline() function in SkRasterPipeline
302 auto start_pipeline = this->build_pipeline(program.get() + fSlotsNeeded); in run()
313 auto start_pipeline = this->build_pipeline(program + fSlotsNeeded); in compile()
DSkRasterPipeline.h248 StartPipelineFn build_pipeline(void**) const;
/external/skia/src/core/
DSkRasterPipeline.cpp337 SkRasterPipeline::StartPipelineFn SkRasterPipeline::build_pipeline(void** ip) const { in build_pipeline() function in SkRasterPipeline
376 auto start_pipeline = this->build_pipeline(program.get() + fSlotsNeeded); in run()
387 auto start_pipeline = this->build_pipeline(program + fSlotsNeeded); in compile()
DSkRasterPipeline.h264 StartPipelineFn build_pipeline(void**) const;