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Searched refs:build_vs_add_input (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/frontends/nine/
Dnine_ff.c309 build_vs_add_input(struct vs_build_ctx *vs, uint16_t ndecl) in build_vs_add_input() function
370 vs->aVtx = build_vs_add_input(vs, in nine_ff_build_vs()
375 vs->aNrm = build_vs_add_input(vs, NINE_DECLUSAGE_NORMAL); in nine_ff_build_vs()
384 vs->aCol[0] = build_vs_add_input(vs, NINE_DECLUSAGE_i(COLOR, 0)); in nine_ff_build_vs()
386 vs->aCol[1] = build_vs_add_input(vs, NINE_DECLUSAGE_i(COLOR, 1)); in nine_ff_build_vs()
401 if (!key->color0in_one) vs->aCol[0] = build_vs_add_input(vs, NINE_DECLUSAGE_i(COLOR, 0)); in nine_ff_build_vs()
402 if (!key->color1in_zero) vs->aCol[1] = build_vs_add_input(vs, NINE_DECLUSAGE_i(COLOR, 1)); in nine_ff_build_vs()
406 vs->aPsz = build_vs_add_input(vs, NINE_DECLUSAGE_PSIZE); in nine_ff_build_vs()
409 vs->aInd = build_vs_add_input(vs, NINE_DECLUSAGE_BLENDINDICES); in nine_ff_build_vs()
411 vs->aWgt = build_vs_add_input(vs, NINE_DECLUSAGE_BLENDWEIGHT); in nine_ff_build_vs()
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